User:MaryandNicholas/sandbox

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= GIMKIT = Gimkit (Originally called Gimlet) is a game-based learning game that is similar to the game Kahoot, but with different mechanics. E.G: In Gimkit you can buy upgrades such as insurance, multiplier, streak bonus, and money per question. It also has some tricks and treats such as '''Link, Blur, clapinator, deflector, rebooter, gift, icer, subtractor,reducer, mini bonus, and mega bonus. It also has some customization. Now Kahoot is the same thing, but with options such as Show questions and answers, Player identifier, Themes, Personalized Learning, Lobby music, Nickname generator, Randomize order of answers, Language, Remove players, Lock game joining, 2-step join,Auto-play, Fullscreen, Mute, Unmute, or adjust the lobby music volume, Team mode-Team talk, and end Kahoot.''' It was released byJosh Feinsilber and Jeff Osborne and founded on 2017 in October. The platform hosts games, with not just upgrades and ect. It has multiple other game modes such as Classic, Team mode, The floor is lava, Super rich mode, Infinity mode, Humans vs Zombies, Hidden mode, Drained mode, Boss battle, Trust No one, and Draw that! and many others I might have missed. And they also have a headquarters at 4156 187th Ave SE, Issaquah, Washington, 98027, United States

History
It began modest and unknown, with Kahoot becoming more prominent, with over 70 million players in 2017. But Gimkit kept growing, and it is now widely used by students and teachers in elementary and middle schools, as well as occasionally in high school, but it is a 4th grade level game. Teachers and some children have given it favorable feedback. This month, it had over a million users. , He made Gimkit as a class project and made it applicable to almost every discipline. He wasn't alone though, he had/has a Co-Finder.,Jeff Osborne .who was his 'partner'. Now, starting small (as said before) He sought out 10 teachers to test out his newly made game in their classrooms,Ultimately His initial goal was to provide technology using real-time communication to create an educational game that both students and teachers loved, The game was an immediate success. Then the Teachers started to spread it to their Colleagues, and within one year, Gimkit was played by more than 700,000 students in classrooms across the nation.

Currency and items
Gimkit's money is called gimbucks, and as previously stated, you may use them to purchase upgrades, tricks and treats, and customization. How do you deal with the fact that you start with a level one upgrade on everything? You respond to questions, and the more questions you correctly answer, the more gimbucks you receive. And the money accumulates over time (E.G: 1.2.3.4). But one false response, and everything starts over. But if you didn't get an answer wrong and you have enough points for an upgrade, head to the shop and buy one. Some students recommend you buy the multiplier since it multiplies your money, but it also means you lose more also. But you should buy upgrades from cheap to expensive. And don't buy tricks unless you really need to do so. You must use your mind to its zenith.

Community
Given that it is a game for kids and instructors, the community is quite welcoming. Its pretty rare for someone playing it simply for enjoyment, and most people would go to Kahoot for that. Students like the game and giggle the entire time, with professors occasionally joining in. But at the end of the day, it's only a school game and If you talk to students who play the game, they will surely say they like the game, same with teachers, although they usually only use it for tests and warm ups, ect. But the developer loves his game, and he sure did make one good of a game,And he also has a blog that he did on his time making/about the game,