User:MasqueradeLogicer/sandbox

Into the Radius is a survival-based horror game played in VR based off of the 1972 classic Roadside Picnic by Soviet-Russian authors Arkady and Boris Strugatsky. The player takes the role of Explorer #61, an explorer returning from an unexplained absence from their work. The goal of the game is to explore the multitude of ruined environments while locating artifacts, weaponry, and tools sold for a profit to your parent companyor used to help you fight the many enemies that will attempt to eliminate you during your explorations throughout the Radius.

Gameplay
Taking control of Explorer #61, the player is tasked with exploring the Radius, a large, Soviet-era environment entitled the "Pechorsk Anomaly Zone." This large map, subdivided into many parts with the intention of showing clear story progression and ensuring good performance, is covered in dangerous anomalies, entities, and other dangerous aspects, but also contains many artifacts, valuable items with unique appearances and special powers, and weapons, including several types of knives and many guns. Everything in the game can be sold for a profit.

However, the main way the player accrues money is by completing the missions assigned to you by your parent company,which will reward you with money which can be spent on weapons, tools, and other utilities in the store. The amount of money made is determined by the danger of the mission. The game also has a leveling system. Not all items in the store can be bought immediately and require a security level. Higher security levels are acquired by doing important missions, which often involve the exploration of a new area.

Anomalies
Anomalies are environmental obstacles and obstructions that are intended to make an area more difficult and interesting to traverse. All anomalies cause damage to the player, of varying severity, and can result in death. Many anomalies can be activated by probes.
 * The Distortion Anomaly is aptly described by the in-game recordings (left by previous explorers) found throughout the Radius. "Distortion anomalies appear to produce an area of mirage-like spatial distortion between seven to nine meters in diameter and are mostly semi-transparent with sharp angular faces. When coming into contact with a Distortion anomaly, they cause a chaotic shift in carbon bonds—basically, your body is reconfigured at the molecular level and falls apart if you stay in too long." The Distortion Anomaly can be identified by a group of large, translucent, and blue squares that refract the light around them, making the air look similar to a mirage. These squares and visual effects are only visible when the anomaly is activated, which it will do naturally every few seconds or when it is touched by the player or a probe. The player will take moderate damage and move more slowly while in contact with the anomaly.
 * The Haze Anomaly (also known as the Gas Anomaly) is described by another in-game recording. "The Haze anomaly appears to be a green floating cloud of highly toxic gas, which never disperses and always moves within a set pattern. The anomaly's effects are similar to that of Dichlorodiethyl sulfide {Mustard Gas} (chemical burns, respiratory system bleeding), and begin immediately after inhalation or contact with the skin." A Haze Anomaly appears akin to a cloud of green gas floating in the air. It does not need to be activated and is always visible to the player. It will do moderate damage when inhaled but can be subverted by wearing a gas mask.
 * The Shock Anomaly's (also known as the Lightning Anomaly) in game description is as follows: "The telltale signs of a Shock anomaly are the loud cracking electrical noises it produces. This anomaly is particularly dangerous because it is almost completely invisible until triggered. The Shock discharges a massive electrical charge into anyone or anything that gets too close to it." The Shock Anomaly will not appear until activated, though its center will give off small sparks every couple of seconds. The anomaly is quite large and does high damage. It can be activated either by probes or contact with the player, which will incur a large arc of electricity to shock the player.
 * The Reflector Anomaly's in game description is as follows: "The reflector anomaly appears to be a transparent pulsing dome, seven to nine meters in diameter. This dangerous anomaly projects any non-organic object back the way it came, with supersonic speed while also heating it by several hundred degrees. If you walk into a Reflector, it will throw you back several meters and emit a sound." The Reflector Anomaly, similar to the Distortion Anomaly, will reveal itself every few seconds. It can also be activated by a probe or contact with the player. Upon coming in contact with the anomaly, the player will be launched several meters away from it. This anomaly will also launch probes away from it while heating them to an astounding temperature. If the probe is launched towards the player, it can be deadly.
 * The Scythe Anomaly is one of two anomalies without an in-game description. It can be recognized as a see-through, circular ripple, similar to a shockwave, that will spread from its center point, and then rapidly retract and start again. It cannot be activated by a probe or player but will simply repeat this process over and over. If it comes in contact with the player, it kills instantly.
 * The Stomper Anomalies in-game description is as follows: "Explorers and researchers have reported hearing but not seeing, a giant invisible creature lurking around the Radius; identified only by the sounds of heavy rhythmic stepping. To be clear, there are no documented cases of its effects, reports have varied from those who believe it will crush anything with hundreds of tons of weight. Other theories include that it only damages equipment, or that it can't affect anything at all." The Stomper Anomaly will move throughout the map on its own in increments of 3 meters in a seemingly random direction. It will not move towards the player intentionally, but if the player does come into contact with it, it will inflict high damage and damage equipment.
 * The Web Anomaly's in-game description is as follows: "Webs are long dark strands of material that are most commonly found in forests, but have been documented attached to other vertical structures. They make no sound until very close and are easy to miss if caution isn't taken. These traits make these areas afflicted particularly deadly to explorers who prefer to traverse during evenings and in low-light environments. After coming into contact with a web, you will immediately start to feel a burning pain that will not subside for some time after contact." The Web Anomaly is mostly found in the forested areas of the Radius. It cannot be activated but is instead always visible, similar to the Haze Anomaly. Upon contact with the player, it will take half of their health and deal more damage over a period of ~10 seconds.
 * The Black Grass Anomaly is the 2nd anomaly with no in-game description. It appears in darker areas on the floors and walls of some buildings. Upon contact with light, (i.e. a flashlight or headlamp) the anomaly will rapidly retreat into the ground, preventing it from touching the player. After a second without light, it will begin to regrow at a reasonably fast rate. Upon contact with the player, it will deal low damage over time.

Entities
Entities are the general name of the main enemy in Into the Radius. Entities are previously normal, living creatures and humans that were adversely affected by the Pechorsk Anomaly and became violent to any non-anomalous organic beings that enter their environment. As such, they attack the player on sight.