User:Masshue8/sandbox

Nicholas Kole is a freelance illustrator, concept artist, and character designer. Born September 7, 1987, he graduated from the Rhode Island School of Design in 2009. He has worked as a concept artist for Waystone Games/EA, Riot Games, 38 Studios, and MIT. He has also done illustration work for Hasbro, Disney Publishing, Dark Horse Comics, and the Flight Anthology.

Sketching Process
“I generally start with their face or a series of head shots- often this will be the focal point of a design, and I always want to capture the personality of the character as soon as possible. Once I feel like I have a sense of their personality through expression and facial features, that is my guiding star for the rest of the design. That said, it's not a hard and fast rule- I try to keep the whole design in mind as I go, stopping to sketch gestural postures and costume silhouettes. Sometimes I'll just break away to focus on a single feature, so I don't forget a good idea- working out an iconic bracelet, headpiece or motif- then I work on integrating that back in with the other explorations. It depends on the "hook"- I generally try to find a central feature or motif to work a design around as the centerpiece- once I've decided what the emphasized element might be, I test out various ways it might work.” - Nicholas Kole

Inspirations

 * Hayao Miyazaki
 * Mike Mignola
 * Manuel Arenas
 * NC Wyeth
 * Glen Keane
 * Fabien Mense
 * Enrique Fernandez
 * Tim McBurnie
 * Kazu Kibuishi

Productions

 * Video Game: Project Copernicus (2012) as a concept artist/character designer for the company 38 Studios
 * Video Game: Dawngate (2014) as a concept artist/character designer/comic artist for the company EA/Waystone Games
 * Book: The Curse of Maleficent (2014) as an illustrator for the company Disney
 * Board and Card Games: Play-Doh Town (2016) as a character designer/world builder for the company Hasbro
 * Book: Master’s of Anatomy: Character Design Masterclass (2016) as a character design contributor for the company Masters of Anatomy
 * Book: Pete’s Dragon: The Lost Years (2016) as an illustrator for the company Disney
 * Video Game: Shardbound (2017) as a concept artist/character designer for the company SpiritWalk Games