User:MathMazeUSA/sandbox

R.C. Glymph (February 19, 1949 - ) American inventor of the Math Maze Game System® utilizing the card game MathMaze® Ronald C. Glymph, M.A., of African-American heritage, is an educator, mathematician, publisher,                          game designer and inventor from Los Angeles, California.

EARLY MOTIVATION Ron was nurtured in a two-parent family. Dad was employee of North American Rockwell and mom, an engaged homemaker who served as PTA president. As a youth, Ron Glymph realized his academic skills, remarkably excelling in math. After obtaining his college degree, Mr. Glymph continued his education by completing graduate work at California State University of Dominguez Hills. Today, Ron is the father of Rikimah Glymph, Aishia Glymph, Akmauri Glymph, and stepdad to Trinetta Allen, Vaughntavia Allen. The invention came about while teaching 2nd year algebra to High School sophomores. Ron, credentialed in Special Education, realized graduating 12th graders had not attained basic concepts for college success, such as multiplication and division; more than one-third of his class lacked foundational math skills. Ron sought a dignified platform which was revealed to him while meditating, and thus manifested the creation of MathMaze®.

HOW CARD GAME DESIGNED The game is designed for mathematic competency building and strategy practice engaging visual, auditory and kinesthetic elements. The Cards incorporate learning theory with group behavior. Its Mathematics Function Bar serves as element of chance and the remainder of game is skills based. This game accommodates 2-6 players.

EARLY SETBACKS Ron encouraged educators to test game with students and participants excelled. Administrators; however, rejected the idea of teaching with new tools unless it was lobbied for, passing intricate red tape for incorporation into curriculum. A difficult process, Ron decided to give up the security of employment to focus on developing and introducing his educational game to the masses.

HOW FINANCED The MathMaze® game was financed through lifetime earnings and savings; without loan assistance, Ron started with $10,000 out of pocket investment.

FIRST SALES Mr. Glymph sold to teachers and parents directly - taking orders from his home office.

TOURNAMENTS The invention led Glymph to form the Academic Preparation Squad which began instituting group challenges giving more exposure and popularity to the game.

MEDIA COVERAGE MathMaze® received rave reviews and coverage, including TV Channel 7 News and other stations throughout the Los Angeles region. MATHMAZE MathMaze® is a card game invented, financed and published by R.C. Glymph, an American educator and founder of Math Maze Game System®. Ron C. Glymph, M.A., of African-American heritage, designed and developed the game as an intervention tool for Math students. Tested in classrooms and Senior Centers, the game has proven to stimulate thinking and helping children exercise problem solving which can be applied to individual adult lifestyles. The game consists of a Math Function Bar and deck of 60 total cards printed in English and Spanish languages with dots to indicate value. The reverse is either Red or Green. Red are ‘factor’ cards, and Green are ‘player’ Cards.

MARKED ADVANTAGES 1)	No scorekeeping 2)	Participants gain mastery 3)	Collaborative; non-competitive 4)	Fun while learning

HISTORY: R.C. Glymph was a South-Central Los Angeles teacher when in 2006 he observed the dire need for interactive math intervention. He then conceptualized, researched and devised the MathMaze® card game to help his pupils. With his mission to close the National mathematics achievement gap, Ron saw his creation as an answer - the educational tool which would be played by a collective group in a cooperative environment.

HOW TO PLAY How to Play video is available online. And also found on company website.

RULES MathMaze® instructions begin by separating the Green from Red cards. Initiating player #1 shuffles the Green cards and distributing seven(7) Green cards to each player. Faced down, remaining Green cards are stacked in front of group, while Red cards rest adjacent. Player #2 ( to the right) pulls one of their seven (7) green cards, places it faced up. One Red card is turned face up on its deck. Initiating player #1 rolls the Math Function Bar to determine the mathematical operation that will be used to create the problem. Both Player #1 and #2 attempt to solve the problem by using addition, subtraction, multiplication and/or division of minimum three of his/her cards. Once the problem is solved, cards are placed at bottom of stacks and the next set of players – clockwise - repeat the exercise as previous two players observe and tutor. The object of the game is to dispose their cards by using minimum three cards to solve the operation.

APPARATUS: Instructions 1 Math Function Bar° (a manipulative: Hexagonal rod, L 2.5"Diameter is 7/8" )                                         Deck of 50 Green Players’ Cards (2.5 × 3.5 inches (64 × 89 mm) Deck of 10 Red Factor Cards (2.5 × 3.5 inches (64 × 89 mm) VERSIONS: Starter: addition, subtraction, multiplication and division of whole numbers; operations primarily computational skills Mastery: addition, subtraction, multiplication and division of whole numbers,                   Integers and fractions. Player’s: Whole numbers only

RELATED GAMES: MathMaze® is deemed unique. U.S. patented as an improvement on the State of the Art in educational mathematics games.

PEER REVIEW: Study reviewed by Dr. Kate Esposito  of CSUDH provided significant results. Professor Glymph writes,  “Based on the post-test results, the researcher found that there was a significant improvement in both attitude and engagement. The results of the evaluation are encouraging and suggest that the Maze Math Game System® can be effective in improving student attitudes and engagement in learning math”. Improving attitudes and engagement in mathematics using the Maze Math Game System(RTM) __________________ REFERENCES: 1 United States Patent and Trademark Office, United States Patent #7,220,126; Glymph, May 22, 2007. LINK: http://www.uspto.gov/ 2. LINK: www.mathmaze.us/tournament-registration.html 3. LINK: www.mathmaze.us    4. Study in Southern California senior centers. 5. LINK:  https://www.youtube.com/watch?v=viQL2beRh_s 6. LINK: www.mathmaze.us                                                                                                   7.  LINK:  http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=7220126.PN.&OS=PN/7220126&RS=PN/7220126 8. Improving attitudes and engagement in mathematics using the Maze Math Game System(RTM) y Glymph, Ronald C., M.A., CALIFORNIA STATE UNIVERSITY, DOMINGUEZ HILLS, 2010, 46 pages; 1489982. LINK: http://gradworks.umi.com/14/89/1489982.html