User:Max Munchy/sandbox

Upon starting the game, the player is shown a brief animation of Diogenes emerging from his pot and is then given control over the hammer. A lake is stationed to the player's left that restarts the game upon entering.

Once the player drags Diogenes over the first obstacle, a dead tree (indeed also the first obstacle of Sexy Hiking), Foddy declares "There's no feeling more intense than starting over", beginning to relate examples of Sisyphean occurences in daily life. Foddy acknowledges the purposefully enraging nature of the game and discourages unready players from partaking.

The mountain initially appears quasi-realistically designed, but progressively becomes more absurdist as it continues, failing to obey any consistent sense of logic. Apart from Diogenes himself, physics objects present in the game include the orange, the gift box, the pink top hat, and the bucket.

The area containing a grill offers a rare point of refuge - falling from above often lands the player there in lieu of the foot of the mountain. Here, ordinary objects such as boxes, cars, and bathtubs are clustered together in a disorderly, bric-a-brac fashion. Foddy discusses how prefabricated resources on the internet, while once thought capable of revolutionising game development, are nonetheless unusable due to being "trash" in the sense of being the end product of consumption. He argues that the advent of the internet has precipitated a "trash culture", a cycle of consuming and producing from that which has already been produced and consumed.

Before "Orange Hell", a point regarded by players as especially punishing, two classical depictions of Diogenes are found. Here, Foddy praises the player for their grit in accepting the challenge, while acknowledging most only experience it by proxy, idly watching a third party complete the game online. Steam achievement data suggests only a small minority (8.9%) of those who purchased and played Getting Over It reached the ending. 6.5% reached the ending twice (~73% of winners),

Nearing the end of the mountain, the player encounters a snake with a sign above it reading "DO NOT |RIDE SNAKE|". Riding the snake causes an immediate and swift journey back to the bottom of the mountain, although some speedrunners have been able to utilise it to skip a significant portion of the game. (edited)

As the player approaches 50 wins, the pot Diogenes inhabits begins to slowly transmigrate into a pot made of gold (having different light physics, not just a different colour?)