User:Miaastrange/sandbox

= Uninhabitable = From Wikipedia, the free encyclopaedia

Uninhabitable, styled uninhabitable, is a survival adventure video game currently in development by Stranger Studio. Inspired by the 2019 non-fiction book The Uninhabitable Earth by David Wallace-Wells, it takes place in 2250 after a series of floods cause mass migration out to sea. The player must gather resources and help NPCs in multiple ways.

Background
In 2249, the rise in global emissions triggers a rise in natural disasters, culminating in a series of floods that cause the world to disappear underwater. Due to the lack of available land space, the general population migrates out to sea, commonly in boats and other sea vessels.

The game's rise in emissions is mostly attributed to the fictional Palaemon Corp, a former oil company that begun missions to deliver aid to refugees using helicopters. The aid packages are distributed from two centres based on the map's two islands.

Gameplay
The player takes on the role of a survivor at sea, living in a small sailing boat and starting with minimal and basic resources. The game is played from a first-person perspective. They must explore the ten different zones and gather resources, ranging from food and water to safety or communications equipment.

Resource locations are listed on the player's phone, which must be found in a dry bag near the player's first spawn point. After acquiring the phone, the player can receive exact coordinates for resources, as well as the locations of NPCs that require assistance. The messages from NPCs commonly include coordinates and a short speech-to-text transmission, outlining the nature of their distress and the assistance they need. There are twenty NPC missions required to finish the game, but there are an unlimited amount of resources available.

There are ten different explorable zones, eight of which are underwater and two on land. The player cannot access the buildings on land but can explore the islands to pick up supply crates. Other zones on the map range from reefs, which are generally safe and plentiful in resources, to more dangerous areas such as the Fury Zone and The Edge, where there is a possibility of interactions with dangerous wildlife.

Development
The game's development began in early 2021 and was inspired by the book The Uninhabitable Earth by author David Wallace-Wells, adapted from his 2017 article of the same name. The message of the book was adapted to create a world set in the future, where the impacts of climate change have irreversibly changed the planet.

Many of the names for the game's fictional zones are based on Greek mythology and popular or influential figures. The main distribution centre is named the Thunberg Distribution Center after climate change activist Greta Thunberg, and the helicopters named after other activists such as David Attenborough and Malala Yousafzai. Other areas such as the Phorcys Trench are named after Phorcys, the Ancient Greek god of the sea, and the Fury Zone, named for the deities of vengeance, the Furies. Nesoi Island is also named after the greek goddesses of the islands. Fictional corporation Palaemon Corp is named after the sea god Palaemon, and the company's action statement addresses this directly.