User:MichalZim/sandbox

Infinite Warfare
Phipps of Trusted Reviews praised the game as the latest example of the improving quality of Call of Duty campaigns in recent years. However he calls the narrative "a bit thin", he mentions "excellent performances". He also writes that the campaign is "an immersive experience" thanks to "near-complete lack of loading screens".

Ray Carsillo of EGM, however, panned the narrative as one of the worst he'd experienced in quite some time. He feels the characters' arcs are "rushed to an uncomfortable degree". The reviewer gives example of a character who dislikes robots, but suddenly starts to like them without any plausible explanation. Carsillo also criticizes the game's main villain, writing he was lifelessly acted. While enjoying the variety of gameplay in space, the reviewer felt that at times it was unclear as to where the player was meant to go or what their objectives were. Joab Gilroy of IGN also finds it strange that Staff Sergeant Omar hates an android and suddenly starts to like him. However, Gilroy appreciates the dialogue and acting. The IGN reviewer expressed mixed opinions towards the campaign, writing it was "slow and plodding", and was only marginally better than Call of Duty: Ghosts which he saw as a low point of the franchise. On the other hand, GameRevolution reviewer praises the characters in the campaign, calls them "the most memorable characters in the series". According to him the characters seem "like real people", or, at least, like characters in a movie. GameSpot reviewer also praises characters, and also compares the plot to a movie. Polygon reviewer writes that Infinite Warfare has the strongest writing and characters in the series.

The Game Informer reviewer writes the campaign in Infinite Warfare contains some elements typical for Call of Duty, but is still affecting. GamesRadar+, on the other hand, praises world which is sci-fi, but dark and realistic, with attack on civilians and terrorist attacks, which echo the Paris attacks and 9/11. GamesRadar+ review suggests this title is a departure from typical Call of Duty heroism.

The Destructoid reviewer feels that some of the gadgets used in the game are more entertaining in multiplayer. He called the campaign "average" and thought only fans of Mass Effect and sci-fi fans would be swayed by it.

Old stuff
accredits the game's increase in scale and flexibility to the developer's shift towards an open-world environment

agrees that open world and the connected increase of scale and flexibility of the game was a good idea

A single-player campaign takes about 40 hours to complete.

Reception
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Gamespot reviewer praises the feeling of paranoia in the game: "Tension and suspicion are ingrained throughout Phantom Doctrine to great effect. Its isometric turn-based combat system is rewardingly complex, steeped with the feeling of paranoia, where every variable decision and tactic needs to be carefully considered".

Guardian reviewer writes: "At first, missions appear to be refreshingly complex", but "There’s a one-mission tutorial that shows you the basics, then you are thrown straight into overwhelming scenarios."

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