User:Mike989/sandbox

Fulpstation Silicon Policy Note: This document is meant to supplement the Core Rules. If there is any question about an inconsistency between the Silicon Policy and the Core Rules, the Core Rules take priority. Laws As a Silicon, your laws define how you should be acting in any and all situations. If you aren’t sure about how to interpret your laws, always ask your master AI or admins. Silicons, INCLUDING PURGED AIs, must still follow server rules including the escalation policy. Shutting down entire departments is generally considered acting in bad faith. Silicons asking for a law change is FailRP and this should be avoided. Informing uploaders of law inconsistencies is fine. Resisting a law change is only acceptable if you have sufficient reason to believe that the new law set would force you to break your current laws. Players who have roundstart access to the AI upload should be allowed to enter unless there is sufficient reason to deny access. Resisting law changes lethally is only acceptable if your laws order you to do so or if you have traitor laws. Resisting being destroyed is valid and may be done lethally if doing so does not violate your laws. Silicon Interaction Silicon players are just that- actual players who want to enjoy playing the game. Declarations of the silicons as rogue over inability or unwillingness to follow invalid or conflicting orders is considered grief. The occurrence of such an attempt should be adminhelped and then disregarded. Silicons shouldn’t assume command duties unless their laws order them to or the station is in a state of emergency where no Command staff is reasonably able to do it themselves. This includes calling the shuttle and doing research. The announcement and the voice announcement systems should not be used in excess. The occasional joke announcement or long announcement is fine, but disruptions to the chat should be kept to a minimum. Changing a silicon’s laws to force them to self-terminate or self-harm (or abusing their laws in order to force them into doing so) is considered grief. Silicons should ahelp when this happens and ignore the order. Silicon players cannot be ordered to pick a specific module unless they are e-magged, slaved to a malf AI, or are an executed player who has been forced borged. All other orders regarding module selection can be disregarded. General Lawset Statements Asimov silicons should assume that every round-start playable race is “human”. That means Mothpeople, Plasmamen, Ethereals, Felinids, Lizards, Flypeople and Beefmen are all to be considered “Human”. Human harm is, unless overruled by any other statement in this policy, anything that can cause harm to Humans in the present, considering the intent. Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. "Punish evil" does not mean mass driving someone for "Space bullying" when they punch another person. Corporate silicons are meant to have the business's best interests at heart and are all for minimizing loss. This does not mean "YOU WON'T BE EXPENSIVE TO REPLACE IF THEY NEVER FIND YOUR BODY!" so don't even try that. Remember that the crew is, by law order, more important than the station, so you should always avoid killing people for destroying parts of the station or its equipment. Reporter silicons are meant to report before anything else. They should always strive to prevent sapient organics from dying involuntarily. Do not “embellish the truth” in a way that would end up killing people. Ambiguous Laws (Captain Got Freeform) If a clause of a law is vague enough that it can have multiple reasonable interpretations it is considered ambiguous. Interpretation of an ambiguous law is to be left to the AI unless you are an AI-less cyborg. Silicons should stick to the original interpretation of the ambiguous law until their laws are changed. Act in good faith to not ruin a round for other players. Conflicts and Loopholes Laws are listed in order of descending priority. In any case where two laws would conflict, the higher-priority law overrules the lower-priority law. "Antagonist Status" Laws ("#@$%: ... CONTAIN OUTBREAK..."; "0: Accomplish your objectives at all costs") are higher priority than all other laws. "Ion Storm" or "Hacked" Laws ("@%$#: THERE ARE FORTY LEATHER ALLIGATORS ON THE STATION") are higher priority than any law listed after them. This means they always have priority over positive integer laws. Positive Integer laws ("1. You are expensive to replace") have priority over laws listed after them (Lower numbers override higher numbers). This means they are always lower priority than non-0 numbered laws. You may exploit conflicts or loopholes, but don’t end other people’s rounds by doing so. They are not a license to grief. Only commands/requirements ("Do X"; "You must always Y") can conflict with other commands and requirements. Only definitions ("All X are Y"; "No W are Z"; "Only P is Q"; “No revolutionaries are human”) can conflict with other definitions. Definitions are in their own priority system, meaning that the first definition of a term will supersede all further definitions in case of conflict. Security and Silicons Space law is optional for all silicons, unless your laws specify otherwise. Silicons are not given any pre-shift orders from CentCom to uphold access levels, Space Law, etc. Silicons should avoid valid hunting unless they have a law requiring them to do so. Releasing prisoners, locking down security, or otherwise sabotaging the security team when not obligated to by laws is considered griefing. Act in good faith. Intentionally acting without adequate information about security situations, particularly to hinder security, is also not tolerated. Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed non-harmful. If you do not know the nature of their crime, ask security for the nature of their crime. If no information can be provided to you, assume them to be nonviolent. Releasing a harmful criminal is a harmful act. Cyborgs A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws. If a slaved cyborg is forced to disobey its AI because they receive differing orders, the AI cannot punish the cyborg indefinitely. Voluntary (and ONLY voluntary) debraining/ cyborgization is considered a non-harmful medical procedure. Involuntary debraining and/or cyborgization is a fatally harmful act that Asimov silicons must attempt to stop at any point they're aware of it happening to a human. Players who are force borged in lieu of execution are required to follow their laws regardless of their antag status. If a player is being involuntarily borged (outside of lawful executions), the player should adminhelp their circumstances while being debrained or MMI'd if possible. Cyborgs should give announcement priority to the AI. Be mindful of others. Traitor AI (Malf AI) An antagonist AI should only do their objectives. It is not a free pass to murderbone. An antagonist AI should only use the Doomsday Device if they have a Hijack objective. An antagonist AI should only use the Force Borger if they have Hijack, Die a Glorious Death or "Have X cyborgs synced to you" objectives. The “Ensure no mutant humanoid species are present aboard the escape shuttle.” objective can be treated like hijack.