User:Mitmaster

YAY FOR FALLING SAND GAME! group Liquids Water  Steam Spout Acid group Solids Concrete Metal Wall Plastic Plant Soil Mud Straw Paper Stone Wood Gate Key Key2 Bridge BridgeSupport group Fires&Flammables Fire Fuse PropaneLamp Propane Torch Gasoline LighterFluid group Explosives Fire Fuse Bomb Squib Detcord Gunpowder Dynamite Dynawire Plunger Fireworks Firewire Firetrigger DepthCharge NMT NMTWire NMTDetonator Wipeout HeatBomb
 * 1) wxSand: Owen Piette's Falling Sand Game
 * 2) Version 4, File subversion 2
 * 3) element element r g b gravity slip density conductivity visible

element	Empty	0	0	0	0.000000	1.000000	0.000000	0.000000	1 element	Wall	128	128	128	0.000000	0.000000	1.000000	0.500000	1 hotcolor Wall  255     0     0 element	Fire	247	63	63	-1.000000	1.000000	0.000000	1.100000	1 self	0.025000	Fire	1.0000	Empty hotcolor Fire  255    63     63 neighbor 0.9	Fire	Water	1.0	Empty		Steam neighbor 1.0	Fire	Plant	1.0	Fire		Fire neighbor 0.01	Fire	Plastic	1.0	MoltenPlastic	Ember neighbor 0.85 Fire Wall 1.0 Ashes Ember element	Water	32	32	255	0.700000	1.000000	0.500000	0.400000	1 hotcolor Water 200     200     255 self   0.9     Water   1.0     Steam hotself 50    Water element	Plant	32	204	32	0.000000	0.000000	1.000000	0.000000	1 neighbor 0.2	Plant	Water	1.0	Plant	Plant element	Soil	185 84 37	0	0.500000	0.900000	0.000000	1 element	Spout	10	100	10	0.000000	0.000000	1.000000	0.000000	1 neighbor 0.75	Spout	Empty	1.0	Spout		Water neighbor 0.5	Spout	Soil	1.0	Empty		Empty element	Plastic	238	221	204	0.000000	0.000000	1.000000	0.000000	1 element	MoltenPlastic	255	220	200	0.800000	1.000000	1	0.000000	0 self 0.0001 MoltenPlastic 1.0 Plastic element	Steam	85	85	255	-1.000000	1.000000	0.010000	0.000000	1 self	0.001000	Steam	1.0000	Water element	Torch	100	0	0	0.000000	1.000000	1.000000	1.000000	1 neighbor 0.2	Torch	Empty	1.0	Torch		Fire neighbor 0.2	Torch	Water	1.0	Torch		Steam neighbor 0.2	Torch	Plant	1.0	Torch		Fire neighbor 0.2	Torch	Plastic	1.0	Torch		MoltenPlastic
 * 1) Erases.
 * 1) House Wall.
 * 1) Burns other elements. Source of energy.
 * 1) Dissolves other elements. Turns to steam when heated.
 * 1) Grows in water.
 * 1) Ground
 * 1) Source of water.
 * 1) Plastic, made by heating up Fossil Fuels.
 * 1) Very Hot Melted Plastic, Hardens Eventually.
 * 1) Will eventually condense.
 * 1) Continuous fire.

element Ashes 133 133 133 0.750000 0.150000 0.150000 0.000000 0 element Metal 100 100 100 0.000000 0.000000 1.000000 0.85 1 hotcolor Metal 255 0 0 element RWater 75 75 255 -1 3 0.9 1 0 self 0.0090 RWater 1 FWater element FWater 75 75 255 1 4 0.8 1 0 element Propane 240 240 240 -1 1 0.01 0 1 neighbor 1 Propane Fire 1 Fire Fire element PropaneLamp 125 125 125 0 0 0 0 1 neighbor 1 PropaneLamp Empty 1 PropaneLamp Propane element Concrete 161 161 161 0 0 1 0 1 element Asplode 255 150 150 0 0 0 0 0 explode Asplode Fire 50 element Bomb 150 150 0 0 0 1 0 1 neighbor 1 Bomb Fire 1 Asplode Fire
 * 1) Burnt Wall
 * 1) Heats up, but doesn't burn!
 * 1) Flammable!
 * 1) Source of Propane
 * 1) Solid, but percussion explosives can conquer it.

element PopAsplode 255 255 85 -1 0 0 0 0 explode PopAsplodex PopAsplode 15 element Squib 123 132 90 0 0 1 0 1 neighbor 1 Squib Fire 1 PopAsplodex Fire element PopAsplodex 0 0 0 0 0 0 0 0 self 0.225 PopAsplode 1 Empty element Fuse 244 164 96 0 0 1 0 1 neighbor 0.78 Fuse Fire 1 LighterFluidx LighterFluidx neighbor 1 Bomb PopAsplode 1 Asplode Empty neighbor 1 PopAsplode Fuse 1 Fire Fire neighbor 1 PopAsplode Squib 1 PopAsplode PopAsplodex
 * 1) Here's where it starts getting crazy-messy.
 * 1) Note: Squibs are Impact explosives; They don't cause fires.

element	Ember	200	50	50	0.000000	0.200000	1.000000	0.000000	0 self	0.002000	Ember	1.0000	Fire neighbor 0.2		Ember	Empty	1.0	Ember	Fire neighbor 0.9		Ember	Water	1.0	Empty	Steam neighbor 1.0		Ember	Plant	1.0	Ember	Fire neighbor 0.005		Ember	Plastic	1.0	MoltenPlastic	Ember
 * 1) Burns for a little while.

element People 255 182 193 0.35 2 0.15 0 1 neighbor 1 People Fire 1 BurningPeople Fire neighbor 0.09 People Empty 1 Empty People
 * 1) My attempt at peoples.

element BurningPeople 255 182 193 0.25 2 0.15 0 0 neighbor 0.15 BurningPeople Empty 1 BurningPeople Fire self 0.001 BurningPeople 1 Corpse neighbor 0.1 BurningPeople Wall 1 BurningPeople Fire neighbor 0.1 BurningPeople Water 1 People Water
 * 1) FIRE!!!

element Corpse 119 136 153 1 0 0.15 0 0

element Detcord 188 143 143 0 0 1 0 1 neighbor 1 Detcord Fire 1 Detcordx Empty neighbor 1 Detcord PopAsplode 1 Detcordx Empty

element Detcordx 0 0 0 0 0 0 0 0 explode Detcordx Fire 5

element Gasoline 175 171 135 1 1 0 0 1 neighbor 1 Gasoline Fire 1 Fire Fire
 * 1) A Flammable Liquid. 'Nuff Said.

element Gunpowder 139 125 123 1 1 1 0 1 neighbor 1 Gunpowder Fire 1 Gunpowderx Fire neighbor 1 Gunpowder PopAsplode 1 Gunpowderx Fire
 * 1) Classic.....

element Gunpowderx 0 0 0 0 0 0 0 0 explode Gunpowderx Fire 20

element Dynamite 255 19 21 0 0 1 0 1 neighbor 1 Dynamite Fire 1 Dynamitex Fire neighbor 1 Dynamite PopAsplode 1 Dynamitex Fire
 * 1) First Made and Patented by Alfred Nobel.

element Dynamitex 0 0 0 0 0 0 0 0 explode Dynamitex Fire 30

element Rubble 105 105 105 1 1 0.75 0 0 neighbor 0.015 Concrete Fire 1 Empty Rubble neighbor 0.025 Concrete PopAsplode 1 Empty Rubble neighbor 0.01 Concrete PopAsplode 1 Shockwave PopAsplode neighbor 0.45 Concrete Shockwave 1 Shockwave Shockwave element Shockwave 255 255 0 0 0 1 0 0 self 0.5 Shockwave 0.90 Concretes 0.071 Empty 0.029 Rubble element Concretes 150 150 0 0 0 1 0 self 0.01 Concretes 1 Concrete neighbor 0.05 People Rubble 1 Corpse Rubble

element Dynawire 201 199 200 0 0 1 0 1 neighbor 1 Dynawire Plungerx 1 Dynawirex Plungerx neighbor 1 Dynawirex Dynamite 1 Dynawirex Dynamitex neighbor 1 Dynawirex Dynawire 1 Dynawirex Dynawirex
 * 1) Run this from the plunger to the dynamite.

element Plunger 178 34 34 0 0 1 0 1 neighbor 1 Plunger Fire 1 Plungerx Empty neighbor 1 Plungerx Plunger 1 Plungerx Plungerx neighbor 1 Plungerx Fire 1 Plungerx Empty
 * 1) Connect This to Dynawire, then Touch with Fire to set off the dynamite.

element Plungerx 178 34 34 0 0 1 0 0 element Dynawirex 181 179 180 0 0 1 0 0


 * 1) Where I realised that this game has a new angle.... thanks TheProgrammer.

element Mud 139 68 18 0 0 1 0 1 neighbor 0.025 Mud Fire 1 Mudx Empty neighbor 0.025 Mud PopAsplode 1 Mudx Empty
 * 1) Hardened Mud, for Huts, like they do in Africa. Try Exploding/Lighting on Fire.

element Mudx 139 68 18 0 0 1 0 0 self 0.05 Mudx 1 Mudxx neighbor 0.055 Mudx Mud 1 Mudx Mudx

element Mudxx 138 68 19 1 0 0.15 0 0

element Straw 255 222 173 0 0 1 0 1 neighbor 0.35 Straw Fire 1 EmberFast Fire
 * 1) Don't Burninate the Peasants thatched roofs!

element	EmberFast	200	120	50	0.000000	0.200000	1.000000	0.000000	0 self	0.085	EmberFast	1.0000	Fire neighbor 0.1 EmberFast Empty 1 EmberFast Fire
 * 1) Burns for a little while.

element LighterFluid 0 255 255 1 1.5 0.1 0 1 neighbor 1 LighterFluid Fire 1 LighterFluidx Fire neighbor 1 LighterFluid PopAsplode 1 LighterFluidx Fire
 * 1) To Light Stuff!

element LighterFluidx 0 0 0 0 0 0 0 0 explode LighterFluidx Fire 4

element Paper 238 229 222 0 0 1 0 1 neighbor 1 Paper Fire 1 EmberFastest Fire
 * 1) The Paper!

element	EmberFastest	200	120	50	0.000000	0.200000	1.000000	0.000000	0 self	0.15	EmberFastest	1.0000	Fire neighbor 0.1 EmberFastest Empty 1 EmberFastest Fire

element Stone 255 222 173 0 0 1 0.1 1 neighbor 0.005 Stone PopAsplode 1 FStone Empty neighbor 0.009 FStone Stone 1 FStone FStone self 0.0009 FStone 1 Pebbles
 * 1) Very Hard Element.

element	BurningWood	165 42 42	0.000000	0.200000	1.000000	0.000000	0 self	0.001	BurningWood	1.0000	Fire neighbor 0.1 BurningWood Empty 0.99 BurningWood Fire 0.01 BurningWood Ashes

element Wood 145 52 52 0 0 1 0 1 neighbor 1 Wood Fire 1 BurningWood Fire neighbor 0.05 Wood Water 1 DampWood Empty neighbor 0.005 BurningWood Water 1 DampWood Empty
 * 1) Comes From Trees!

element DampWood 145 52 77 0 0 1 0 0 neighbor 0.01 DampWood Wood 1 DampWood DampWood self 0.009 DampWood 1 WetWood

element WetWood 145 52 97 0 0 1 0 0

element FStone 255 222 173 1 0 1 0.1 0

element Pebbles 245 213 163 1 0 1 0.1 0

element RFireworks 235 104 109 -1 2 0.1 0 0 element Fireworks 235 104 109 0 0 1 0 1 element Firewire 161 160 159 0 0 1 0 1 element Firetrigger 168 34 34 0 0 1 0 1 neighbor 1 Firetrigger Fire 1 Firetriggerx Empty neighbor 1 Firetriggerx Fire 1 Firetriggerx Empty neighbor 1 Firetriggerx Firewire 1 Firetriggerx Firewirex neighbor 1 Firetriggerx Firetrigger 1 Firetriggerx Firetriggerx neighbor 1 Firewirex Firewire 1 Firewirex Firewirex neighbor 1 Firewirex Fireworks 1 Firewirex ARFireworks neighbor 1 ARFireworks Fireworks 1 ARFireworks ARFireworks element ARFireworks 235 104 109 0 0 1 0 0 element Firetriggerx 168 34 34 0 0 1 0 0 element Firewirex 141 140 139 0 0 1 0 0 self 0.05 ARFireworks 1 RFireworks self 0.001 RFireworks 1 Fireworksexplode element Fireworksexplode 0 0 0 0 0 0 0 0 explode Fireworksexplode Spreadworks 3 element Spreadworks 0 0 0 1 10 0 0 0 self 0.9 Spreadworks 1 RSpreadworks self 0.0075 Spreadworks 1 Empty element RSpreadworks 0 0 0 -2 10 0 0 0 self 0.001 RSpreadworks 1 Empty self 0.1 RSpreadworks 1 RSpreadworks self 0.001 RSpreadworks 1 Spreadexplode self 0.001 Spreadworks 1 Spreadexplode element Spreadexplode 0 0 0 0 0 0 0 0 explode Spreadexplode Spreadexplodex 15 element Spreadexplodex 255 0 0 -0.2 1 0 0 0 element SpreadexplodexGreen 0 255 0 -0.2 1 0 0 0 element SpreadexplodexBlue 0 0 255 -0.2 1 0 0 0 neighbor 1 Spreadexplodex Spreadexplodex 1 SpreadexplodexGreen SpreadexplodexGreen neighbor 1 SpreadexplodexGreen SpreadexplodexGreen 1 SpreadexplodexBlue SpreadexplodexBlue neighbor 1 SpreadexplodexBlue SpreadexplodexBlue 1 Spreadexplodex Spreadexplodex self 0.1 Spreadexplodex 1 Empty self 0.1 SpreadexplodexGreen 1 Empty self 0.1 SpreadexplodexBlue 1 Empty self 0.005 Spreadexplodex 1 Spreadexplodexx2 self 0.005 SpreadexplodexGreen 1 Spreadexplodexx2 self 0.005 SpreadexplodexBlue 1 Spreadexplodexx2 element Spreadexplodex2 255 0 0 -0.2 1 0 0 0 element SpreadexplodexGreen2 0 255 0 -0.2 1 0 0 0 element SpreadexplodexBlue2 0 0 255 -0.2 1 0 0 0 neighbor 1 Spreadexplodex2 Spreadexplodex2 1 SpreadexplodexGreen2 SpreadexplodexGreen2 neighbor 1 SpreadexplodexGreen2 SpreadexplodexGreen2 1 SpreadexplodexBlue2 SpreadexplodexBlue2 neighbor 1 SpreadexplodexBlue2 SpreadexplodexBlue2 1 Spreadexplodex2 Spreadexplodex2 self 0.1 Spreadexplodex2 1 Empty self 0.1 SpreadexplodexGreen2 1 Empty self 0.1 SpreadexplodexBlue2 1 Empty self 0.005 Spreadexplodex2 1 Spreadexplodexx3 self 0.005 SpreadexplodexGreen2 1 Spreadexplodexx3 self 0.005 SpreadexplodexBlue2 1 Spreadexplodexx3 element Spreadexplodex3 255 0 0 -0.2 1 0 0 0 element SpreadexplodexGreen3 0 255 0 -0.2 1 0 0 0 element SpreadexplodexBlue3 0 0 255 -0.2 1 0 0 0 neighbor 1 Spreadexplodex3 Spreadexplodex3 1 SpreadexplodexGreen3 SpreadexplodexGreen3 neighbor 1 SpreadexplodexGreen3 SpreadexplodexGreen3 1 SpreadexplodexBlue3 SpreadexplodexBlue3 neighbor 1 SpreadexplodexBlue3 SpreadexplodexBlue3 1 Spreadexplodex3 Spreadexplodex3 self 0.1 Spreadexplodex3 1 Empty self 0.1 SpreadexplodexGreen3 1 Empty self 0.1 SpreadexplodexBlue3 1 Empty element Spreadexplodexx2 0 0 0 0 0 0 0 0 element Spreadexplodexx3 0 0 0 0 0 0 0 0 explode Spreadexplodexx2 Spreadexplodex2 15 explode Spreadexplodexx3 Spreadexplodex3 15
 * 1) 2kbs just to make the fireworks work.
 * 1) Connect to Firewire
 * 1) Connect to Fireworks and Firetrigger
 * 1) Connect to Firewire, then touch with Fire


 * 1) Fireworks code done

element Acid 109 255 149 1 1.5 0.95 0 1 neighbor 0.025 Acid Concrete 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Metal 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Wall 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Plastic 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Plant 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Soil 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Mud 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Straw 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Paper 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Stone 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Wood 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Fuse 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Bomb 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Squib 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Detcord 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Bomb 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Dynamite 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Dynawire 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Plunger 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Fireworks 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Firewire 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid Firetrigger 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid DepthCharge 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid NMT 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid NMTWire 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid NMTDetonator 0.67 Acid Empty 0.33 Acid Acidgas neighbor 0.025 Acid People 0.67 Corpse Empty 0.33 Corpse Acidgas element Acidgas 160 215 215 -1 1.5 0 0 0 self 0.05 Acidgas 1 Empty
 * 1) Eats through stuff.

element DepthCharge 85 95 135 1 1 1 0 1 neighbor 0.0075 DepthCharge Water 1 Gunpowderx Water
 * 1) Use in 1 or 2 Brush size amounts. Use in water.

element NMT 255 228 225 1 0 1 0.8 1 neighbor 1 NMT Fire 1 Fire Fire element PNMT 0 255 255 1 0 1 0.8 0 element NMTDetonator 150 75 75 0 0 1 0 1 element NMTWire 200 200 200 0 0 1 0 1 self 1 NMT 1 PNMT hotself 35 NMT neighbor 1 NMTWire NMTDetonator 1 NMTWirex NMTDetonator neighbor 1 NMTWire NMTWirex 1 NMTWirex NMTWirex element NMTWirex 150 150 150 0 0 1 0 0 neighbor 1 NMTWirex PNMT 1 NMTWirex NMTX element NMTX 0 0 0 0 0 0 0 0 explode NMTX Fb1 10 element Fb1 255 0 0 0 0 0 0 0 explode Fb1x Fb2 5 element Fb2 255 255 0 0 0 0 0 0 explode Fb2x Fb3 5 element Fb3 0 255 0 0 0 0 0 0 explode Fb3x Fb4 5 element Fb4 0 255 255 0 0 0 0 0 explode Fb4x Fb5 5 element Fb5 0 0 255 0 0 0 0 0 explode Fb5x Fb6 5 element Fb6 255 255 255 0 0 0 0 0 self 0.1 Fb1 0.2 Fb1x 0.8 Empty self 0.1 Fb2 0.2 Fb2x 0.8 Empty self 0.1 Fb3 0.2 Fb3x 0.8 Empty self 0.1 Fb4 0.2 Fb4x 0.8 Empty self 0.1 Fb5 0.2 Fb5x 0.8 Empty self 0.1 Fb6 0.275 Fb1 0.55 Empty 0.275 FbVanish element Fb1x 0 0 0 0 0 0 0 0 element Fb2x 0 0 0 0 0 0 0 0 element Fb3x 0 0 0 0 0 0 0 0 element Fb4x 0 0 0 0 0 0 0 0 element Fb5x 0 0 0 0 0 0 0 0 element FbVanish 0 0 0 0 0 0 0 0 self 0.075 FbVanish 1 Empty neighbor 1 FbVanish Fb1 1 FbVanish FbVanish neighbor 1 FbVanish Fb2 1 FbVanish FbVanish neighbor 1 FbVanish Fb3 1 FbVanish FbVanish neighbor 1 FbVanish Fb4 1 FbVanish FbVanish neighbor 1 FbVanish Fb5 1 FbVanish FbVanish neighbor 1 FbVanish Fb6 1 FbVanish FbVanish
 * 1) Awesome looking explosive, it needs to be properly prepared in order for it to be dangerous and cool-looking..

element Wipeout 100 200 150 0 0 1 0 1 neighbor 1 Wipeout Fire 1 Wipeoutx Wipeoutx element Wipeoutx 255 255 130 0 0 1 0 0 neighbor 0.15 Wipeoutx Empty 1 Wipeoutx Wipeoutx neighbor 0.00025 Wipeoutt Wipeoutx 1 Wipeoutc Wipeoutc element Wipeoutt 255 255 230 0 0 1 0 0 neighbor 0.55 Wipeoutx Wipeout 1 Wipeoutx Wipeoutt neighbor 1 Wipeoutt Wipeoutc 1 Wipeoutc Wipeoutc element Wipeoutc 0 0 0 0 0 0 0 0 self 0.05 Wipeoutc 1 Empty neighbor 1 Wipeoutt Wipeout 1 Wipeoutt Wipeoutt neighbor 1 Wipeoutc Wipeoutx 1 Wipeoutc Wipeoutc neighbor 1 Wipeoutc Wipeout 1 Wipeoutc Wipeoutc neighbor 0.15 Wipeoutx Metal 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Wall 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Plastic 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Plant 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Soil 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Mud 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Straw 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Paper 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Stone 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Wood 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Water 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Steam 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Spout 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Acid 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Fire 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Fuse 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx PropaneLamp 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Propane 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Torch 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Gasoline 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx LighterFluid 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Bomb 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Squib 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Detcord 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Gunpowder 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Dynamite 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Dynawire 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Plunger 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Fireworks 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Firetrigger 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Firewire 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx DepthCharge 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx NMT 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx NMTWire 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx NMTDetonator 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Firewirex 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Firetriggerx 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Plungerx 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Dynawirex 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Shockwave 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx RFireworks 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx FStone 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx WetWood 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Pebbles 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx FStone 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx BurningWood 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx DampWood 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Ember 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx EmberFast 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx EmberFastest 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Mudx 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Mudxx 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Concretes 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx PopAsplode 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx BurningPeople 1 Wipeoutx Corpse neighbor 0.15 Wipeoutx People 1 Wipeoutx Corpse neighbor 0.15 Wipeoutx Concrete 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Bridge 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx BridgeSupport 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Bridges 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx BridgeSupports 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Gate 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Gatex 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Key 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx Key2 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx ARubble 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx HeatBomb 1 Wipeoutx Wipeoutx neighbor 0.15 Wipeoutx HeatBombx 1 Wipeoutx Wipeoutx
 * 1) Cool Explosive

element Bridge 159 84 74 0 0 1 0 1 neighbor 0.75 Fire Bridge 0.34 Ashes Ember 0.66 Fire Ember neighbor 1 Bridge BridgeSupports 1 Bridges BridgeSupports element BridgeSupport 139 64 54 0 0 1 0 1 element Bridges 159 84 74 0 0 1 0 0 element BridgeSupports 139 74 64 0 0 1 0 0 neighbor 1 BridgeSupports BridgeSupport 1 BridgeSupports BridgeSupports neighbor 1 Bridges Bridge 1 Bridges Bridges neighbor 1 PopAsplode BridgeSupport 1 Empty BridgeSupports self 0.01 Bridges 1 ARubble self 0.01 BridgeSupports 1 ARubble element ARubble 154 79 69 0 0 1 0 0 self 0.01 ARubble 0.65 Rubble 0.35 Empty
 * 1) People and cars cross over this.
 * 1) To hold up Bridges.

element Gate 106 90 205 0 0 1 0 1 element Key 255 215 0 0 0 1 0 1 self 0.15 Key 1 Empty self 0.0015 Key2 1 Empty element Gatex 106 90 205 0 0 1 0 0 self 0.01 Gatex 1 Empty neighbor 1 Gatex Gate 1 Gatex Gatex neighbor 1 Key Gate 1 Key Gatex neighbor 1 Key2 Gate 1 Key Gatex element Key2 255 195 20
 * 1) For use with Key.
 * 1) For use with Gate.
 * Ok, not actually a solid, but in here for the sake of organisation.

element HeatBomb 80 80 130 0 0 1 0.75 1 self 0.005 HeatBomb 1 HeatBombx hotself 35 HeatBomb element HeatBombx 0 0 0 0 0 0 0 0 explode HeatBombx Fire 17 hotcolor HeatBomb 130 130 230
 * 1) Heat it up!