User:Monica Japone Acosta/sandbox

COMMON 21st CENTURY TECHNOLOGY TOOLS FOR LEARNING

1. Hypertext: Hypertext is a system of organizing and presenting information in a non-linear way, allowing users to navigate through related pieces of information by clicking on hyperlinks. It is the underlying concept behind the World Wide Web.

2. Wiki: A wiki is a website or online platform that allows users to collaboratively create, edit, and link content. The most well-known example is Wikipedia, an online encyclopedia that allows anyone to contribute and edit its articles.

3. YouTube: YouTube is a popular video-sharing platform where users can upload, watch, and share videos. It hosts a wide range of content, including music videos, tutorials, vlogs, and more.

4. Prezi: Prezi is a cloud-based presentation software that allows users to create dynamic and non-linear presentations. It uses a zooming user interface (ZUI) that enables the presenter to navigate through the content in a more interactive and visually engaging way compared to traditional slide-based presentations.

5. Myspace: Myspace was one of the first major social networking websites that gained popularity in the early 2000s. It allowed users to create personalized profiles, connect with friends, share photos, and customize their web pages with music and other multimedia content.

6. EasyBib: EasyBib is an online tool that helps students and researchers generate citations and bibliographies in various citation styles. It automates the process of formatting citations for books, articles, websites, and other sources.

7. Social media: Social media refers to online platforms and websites that enable users to create and share content, connect with others, and participate in virtual communities. Examples of social media platforms include Facebook, Twitter, Instagram, and LinkedIn.

8. SMART Board: SMART Board is a brand of interactive whiteboards that combine touch-sensitive display technology with computer software. It allows users to interact with digital content by touching and manipulating objects on the board, making it popular in classrooms and collaborative environments.

9. ReadWriteThink™: ReadWriteThink is an educational website that provides free resources, lesson plans, and interactive tools to support literacy instruction for K-12 students. It offers a wide range of materials for teachers, students, and parents.

10. Webkinz: Webkinz is an online virtual world and social network for children. It allows users to adopt and care for virtual pets called Webkinz, play games, explore virtual environments, and interact with other users.

11. Second Life: Second Life is a virtual world and online community where users can create avatars, interact with each other, and engage in various activities and experiences. It offers a user-created and user-driven environment for socializing, commerce, education, and entertainment.

12. Affinity Group: An affinity group is a group of people who share a common interest, goal, or purpose. It can refer to a formal or informal gathering of individuals who come together based on their shared affinity for a particular topic, cause, hobby, or identity.

13. Blogs: Blogs are online platforms or websites where individuals or organizations regularly post written content, such as articles, opinions, and personal reflections. Blogs often allow readers to comment on the posts, fostering interaction and discussion.

14. ePortfolio: An ePortfolio, short for electronic portfolio, is a digital collection of documents, artifacts, and reflections that showcase an individual's achievements, skills, and learning experiences. It is often used in educational settings to demonstrate growth and competency in specific areas.

15. Podcast: A podcast is a digital audio or video file series that can be downloaded or streamed online. It typically features episodes on specific topics, and users can subscribe to podcasts to receive new episodes automatically. Podcasts are often used for entertainment, education, and information sharing.

16. WEB 2.0: Web 2.0 refers to the evolution of the World Wide Web from static, one-way communication to a more interactive and collaborative platform. It emphasizes user-generated content, social media, online communities, and web-based applications that encourage participation and collaboration.

17. Semantic Web: The Semantic Web is an extension of the World Wide Web that aims to add meaning and context to web content. It involves encoding data in a way that computers can understand and process, enabling more intelligent searching, data integration, and automation of tasks.

18. Google Docs: Google Docs is a web-based suite of productivity tools offered by Google. It includes a word processor, spreadsheet program, presentation software, and more, all accessible through a web browser. Multiple users can collaborate on the same document simultaneously, making it popular for real-time collaboration.

19. WebQuest: A WebQuest is an inquiry-based learning activity or lesson plan that guides students in exploring

20. Web Literacy: Web literacy refers to the skills, knowledge, and competencies required to effectively navigate, evaluate, and create content on the World Wide Web. It includes critical thinking, information evaluation, digital citizenship, online safety, and digital communication skills necessary to thrive in the digital age.