User:Moonrisedong/sandbox

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Pyramid War (Kingte) is a PvP scenario on 	Age of Empires II: Definitive Edition.

Origin
In the first decade of the 21st century, a great bunch of new, innovative, and incredible scenarios was invented and developed by Chinese players. Among them stands there many big names, such as 7v1, Castle ("Bloody Castle", "The Four Castle" or "城堡", "血战城堡"), Battle Over Grassland ("The Grassland" or "草地"), Pyramid War ("Kingte", "jinte" or "金特","金字塔特种兵").

The actual origin of the concepts of Pyramid War has become intractable, like most classical scenarios at that period. It is believed that Pyramid War comes from one or several primal scenarios with 4 or 6 players. Most of these ancestors of Pyramid War are still accessible on some old chatting group on Tencent QQ in China, but matching each of them to its inventor(s) has long become an impossible mission.

The standard 4v4 version of Pyramid War was originally designed by Chinese player Carpenter (木匠) and then developed by players from China in 2005-2014, mainly on the Chinese matching platforms QQ, Haukaoe ("Haukempire" or "翔鹰") and Haofang ("浩方" or formerly, "Yangzhou", "扬州"), during the period of Age of Empires II: The Conquerors. The early design of Pyramid War, including the middle mountain of the map and the 8-player PvP mode, has largely borrowed ideas from Castle and Huangbeilin ("Huangbei Mountain" or "黄贝岭"). However, the author and contributors of the scenario chose to go further, by adding new mechanics to this map, including an independent shopping and promoting system which adopts kings as currency, a pyramid for each player that has also become the label of this map, and new units based on the Scenario Editor. The DE version of pyramid war was posted in 2019.

As an anti-counterfeiting identification, many units in this map are named in Simplified Chinese with English translation, such as "老牛 Lao Niu", "姆Q的剑士 Mu Q's Bladesman", and all introductions, hints, and names of items are stated both in Chinese and English.

Naming
The folk name of Pyramid War, "Kingte" is a Wade-Giles romanization of the Chinese word "金特" or "jinte" (in Chinese Pinyin pronunciation), meaning "Pyramids and Castle Units". Regarding identifiability, the author(Carpenter) chose to terminate the usage of "Kingte "and adopt the new and formal one, "Pyramid War" which also makes more sense to international players, when publicizing this map onto the MOD website of AOE2DE on Steam.

Mechanics
Pyramid War is a highly technical, hard-kernel PvP scenario. Fresh players of scenarios are usually suggested to try some simpler scenarios, such as CBA, as the first glance of scenarios.

Overview of the Map
Several parts consist of the Map:


 * The Battle Region: The whole region in the middle, including a round of eight player-foundations, each of which contains a large, square island with a pyramid and four castles back-up by a thin, rectangle island (on the boundary of the map) and a big, square mainland with a huge, ice-topped mountain in the middle;
 * The South Region: The bottom corner of the map. This is the place that players can get kings and transfer them to other regions. It also contains some basic purchases, including effects and units;
 * The North Region: The top corner of the map. This is the place that players can purchase advanced units and bonuses;
 * The East Region: The right corner of the map. This is the place that players can purchase upgrades for units and other special effects;
 * The West Region: The left corner of the map. This is the place that players can check their or other players' kills and loss. It also contains a Hall of Fame for Pyramid of War.

Victory Conditions
The basic rule of Pyramid War is straightforward as you may expect from its name--to defeat all your enemies by razing their pyramids and protect your own ones. To achieve this, you need to build troops and fight with your enemies.