User:Namcokid47/Galaga Fever

Mass Destruction VR Shooting: Galaga Fever (大量破壊VRシューティング ギャラガフィーバー) is a 2018 first-person shooter arcade game developed by Bandai Namco Studios and published by Bandai Namco Amusement. The seventeenth installment in the Galaxian series and the tenth released for arcades, it is a virtual reality reimagining of the original Galaga, designed for Bandai Namco's VR Zone video arcades in Japan and Europe. Fever has players using machine guns, rocket launchers, and other weapons to destroy onslaughts of colorful enemies, who are attempting to invade Earth.

Gameplay
Galaga Fever is a virtual reality re-imagining of the original Galaga arcade game. Its plot involves a race of colorful aliens known as the Galaga invading Earth. The players, the lab assistants of the scientist Dr. Mad, use his "super elevator" invention to move 150m into the atmosphere with laser guns to destroy the Galaga. Two players use these guns to destroy waves of constantly-moving enemy formations, which explode into cubes when destroyed. Enemies will stop to fire at the elevator, which if hit enough times will collapse and cause the player to virtually plummet to their death. Players earn more powerful weapons as they progress through the game, including rocket launchers and machine guns.

Reception
Reviewers largely focused on the game's atmosphere and design. Kazuya Sato, a writer for CNET Japan, was impressed with the game's usage of vibration and air blowers as it made the player feel like they were actually in the game. IGN Japan's Ryuichi Taniguchi agreed, further adding that the vibration helped add to the game's sense of thrill. He also enjoyed the technological capabilities for being impressive, and for it helping the game provide a rush of exhilaration on its players. A staff member for Mogura enjoyed the addition of air blowers and vibration, saying that it made the game feel realistic and thrilling. They also complemented its gameplay for being "exhilarating" and for providing a great sense of thrill. By the contrary, Matt Gardner of Forbes disliked Galaga Fever for its simplicity and lack of any real challenge, finding to be greatly inferior to its 1981 predecessor. He described it as being "a confusing take on one of Namco’s most famous titles", one that felt like a very drastic and unwelcome change of pace from the original game. Gardner also criticized the game for lacking a score system or anything that could make players coming back for more, writing that: "Galaga Fever is the wrong kind of simple, and to build an ongoing fanbase for the fun yet pricey VR gaming market (£7.99/$9.80 per 12-minute experience), it needs to provide a reason for return. Just shooting at anything, with no sense of danger, doesn’t deliver that."

The graphics were received more favorably. Taniguchi stated that the vibrant and colorful enemy designs made them easy to contrast from the background, a trait present in the original Galaxian and Galaga. Taniguchi and Mogura echoed similar responses, with Mogura in particular describing them as creating a "vibrant and glittering atmosphere". Gardner felt that the graphics were too cartoony and ultimately made the game feel more like an "experience" than an actual game that required skill and accuracy.