User:Natchos

Dawntide is an innovative new freeform MMOG being developed by Working as Intended, an independent studio based in Copenhagen, Denmark. Dawntide is in the Open Beta phase of development and is accepting tester applications.

Players in Dawntide can create their own cities, even forming nations with their own army and armada. The game gives them the opportunity to create and enforce their own laws and establish government, as well as giving other players the opportunity to break those laws and overthrow those governments – at their own risk.

History
It all started with Wiz (the CEO of WAI) deciding that EQ wasn't enough for him, so he set off and made a private server. Zodium (another of the current developers) was the first, and later lead, GM. Later, after their server had been forcefully shut down, Wiz and Zodium began working on Dawntide.

Features
Features, implemented or otherwise, include: a free-form skill progression system with a skill cap at 700, fully player-buildable towns, four playable races, a innovative combat system, full loot PvP, a fully fleshed out, interdependent crafting system, sailing and a exploration mechanic.

Implemented features

 * Skill system, albeit not with all skills in yet
 * A basic construction system
 * A basic sailing system
 * A basic faction (guild) system
 * A advanced crafting system
 * A basic combat and magic system
 * A basic communication system
 * Full-loot PvP
 * A basic prospecting and mining system
 * Two races (Vynn and Cevanti)

Planned features

 * Mount system
 * Sieging/conquest system
 * Advanced Construction, Sailing, faction, communication and combat/magic system.
 * Exploration system
 * Naval battles
 * Siege weaponry
 * A dynamic quest generator system.
 * Moving NPC settlements
 * World bosses
 * A law creating system
 * Total of four races (Vynn, Cevanti, Santyrian and Andrun)