User:Nathan Winters/TbaMUD

Overview
tbaMUD is an acronym for The Builder Academy Multi User Dungeon. The acronym describes both an Academy for training MUD owners and builders, and the codebase that is made freely available to the community.

The tbaMUD codebase is designed as a small and efficient MUD engine with a minimal set of gameplay features. TbaMUD's vision is to provide the MUDding community a stable and functional codebase that includes an in-depth World and help files that makes it ready to be molded into a custom MUD by its coders and builders. Multiple resources are also provided to allow for feedback, contribution, and the sharing of ideas within the MUDding community to ensure constant development and improvements.

Technical information
The last version of tbaMUD release is 3.60. It was released on September 19, 2009.

tbaMUD is the continued development of the CircleMUD codebase. TbaMUD is written completely in the C programming language.

TbaMUD is highly developed from the programming side, but highly undeveloped on the game-playing side. TbaMUD still has only the 4 original Diku classes, the original spells, and the original skills. On the other hand, if you're looking for a highly stable, developed, organized, and well documented "blank slate" MUD from which anyone can put implement their own ideas. .

tbaMUD is freely available, with restrictions provided by the CircleMUD license and the DikuMUD license.

Features
Major differences from CircleMUD:

OasisOLC

trigedit (DG Scripts)

hedit (help editor)

cedit (config editor)

tedit (text file editor)

aedit (socials editor)

qedit (quest editor)

prefedit (preference editor - for players)

ANSI Color

ASCII Player Files

128bit Support

Copyover

automap (ASCII map generator)

buildwalk (walk a new zone to link/create rooms)

(100's of major bugfixes too)

History
TbaMUD originated from CircleMUD which began as a modified DikuMUD. CircleMUDs last release was 3.1, on November 18, 2002.

In 2006, a number of discussions and emails between Mark Garringer, Thomas Arp, Nathan Winters, and Jeremy Elson resulted in the release of CircleMUD 3.5 on December 11, 2006. Following this final release of CircleMUD, the name was changed to tbaMUD with the release of version 3.51, and this has now become the continuation of the CircleMUD line.

There have been a number of tbaMUD releases since, with the latest being tbaMUD 3.60.