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The FallingSandGames are pixel-based particle toys in which interactions between different substances (referred to as elements ) take place. They follow a sandbox game structure, having no specific starting or ending points. Originally found on DofiBlog as an online java applet it has later then been reimplemented into several programs written in a number of programming languages supporting a variety of operating systems.

Danball Powder Game
Although not largely considered part of the Falling Sand Game genre due to its lack of association with the Falling Sand Game Forum, a Japanese site known as Dan-Ball has release a Java applet based around particle physics on a scale nearly identical to that of the other browser-based games. Containing advanced physic aspects such as air pressure using a vector field or equivalent technique and non-particle physics objects ranging from a pinwheel-like object to a set of humanoid entities driven by a simplistic artificial intelligence algorithm.

Offline Games
Currently all mainstream sandgames are freeware and are readily available for download.

BurningSand 1 and 2
BurningSand (abbreviated to BS) was created by Max Nagl, a German programmer on the 6th of March 2006, two days before his exam in Object-oriented programming. It was later released unofficially on the 8th of March and then was released officially on the 9th March 2006. BurningSand was soon shifted away from Object-Oriented programmer to increase the speed of the game.

On Tuesday the 10th of July 2007 Max Nagl released an online preview of BurningSand2 entitled BS2MMOSPG which has multi player capabilities. This was later removed due to bandwidth issues.

On Tuesday the 21st of August 2007 a very stable alpha version of BurningSand2 was released to the public. This released increased the "element" limit from 256 to 32768 and increased the 100 interactions per "element" to 1000 interactions per "element". It also allowed for several new features within BS' modding capabilites to such an extent that BurningSand currently has the largest database of coding out of all the SandGames. Its element limit is only second to QuickSand's 2147483647 element limit.

On the Monday the 24th of December 2007 BurningSand2 was released for Pocket PC and then on Thursday the 3rd of April 2008 BurningSand was compiled for Linux.

BurningSand2's sourcecode was released on Tuesday the 14th of October 2008 on the same day when BurningSand2 was finally taken out of alpha and a final release made.