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Galaxy Angel Eternal Lovers: Kazuya & Chitose is a arcade video game that follows up from the events of its precursors Galaxy Angel Zettai Ryouiki no Tobira. It similar to played Raiden Fighters and Raiden III but are full 3-D graphics, explosions and missile effects are that even top the spectacular ones seen in After Burner Climax. This game is about two character in "Two player Paired Up Mode", Kazuya and Chitose and their two Angel Frames, Strike Fighter and Sharp Shooter against the new threat: Aerial Bombardment Kids Next Door and the Fake Hero TV Alliance Forces.

Plot
In the Fictional Future, the world was been bombarded by the army of Kids Next Door while the universe was threaten by the evil Fake Hero TV Alliance Forces. the Fake Hero TV Alliance redevelops the combined lost technologies: the Eonia's CANY and Verel's FGR. These lost technologies to responsible for the last events and planned to start the combined lost technology CANY's and FGR's work by intiating universal-warfare with massive mech technology. While the army of Kids Next Door, develops a powerful Nuclear Weapons a mass-devastate weapons inside of Kids Next Door’s Massive Battleship's itself. The two eternal lovers: Kazuya and Chitose and their two Angel Frames: Strike Fighter and Sharp Shooter are called into action as well as both of them are role with sixth Angels.

Kazuya Shiranami
Kazuya Shiranami (カズヤ・シラナミ)


 * Emblem Frame: GA-007K Strike Fighter
 * Age: 16
 * Height: 160 cm
 * Eye color: Blue
 * Hair color: Brown
 * Voice Actor: Hisafumi Oda

Kazuya Shiranami is the leader of the Rune Angel Troupe (Moon Angel Troupe), appointed by Tact Mayers himself, though he was selected to join the Angel Troupe by Milfeulle Sakuraba using her impossible luck. He has a rather docile, sometimes meek personality and is easily embarrassed. He formery attended a cooking school with Lunti, the Luxiole's cook. He specialized in desserts, graduating top of his class in that category. As such, he is always stuck making the desserts for parties, whether he likes it or not. her lover is Chitose Karasuma, he falls in love for her when he being so cute.

His personal color is Gray. In game, he pilots the new Moon Angel-type Emblem Frame "Strike Fighter", a assault Frame, excellent evasive ability and its armed with Gatling Laser Gun and two Heavy Missile Launchers, its special attack is Climax Missile, an attack that he can locks-on on his enemies.

Chitose Karasuma
Chitose Karasuma (烏丸 ちとせ)


 * Emblem Frame: GA-006 Sharp Shooter
 * Age: 17
 * Height: 157 cm
 * Eye color: Navy Blue
 * Hair color: Green
 * Voice Actor: Saori Gotō

A game version of Chitose Karasuma, Chitose is one of the original Galaxy Angel members and she was paired up with Kazuya who falls in love for him. A traditional, polite, and soft-spoken young woman, Chitose joined the military for two reasons; for her respect and admiration for both her father and the Angel Troupe. Extremely intelligent, Chitose became an elite within the military of Hero TV Alliance's Moon Angel Troupe, she enjoys in flight with Kazuya.

Her personal color is Blue. In game, she pilots the Emblem Frame "Sharp Shooter", a Long-range sniper Frame; its special attack is Fatal Arrow, an attack that can piece through multiple enemies in line.

Gameplay
The gameplay of Galaxy Angel Eternal Lovers: Kazuya & Chitose is identical to its prior installments, although its level design is different than Galaxy Angel Zettai Ryouiki no Tobira, but its level design are nearly the same as Raiden II Theme.

Player Emblem Frames
You play only Galaxy Angel's Emblem Frames Strike Fighter and Sharp Shooter. The only two Angel Frames: Strike Fighter and Sharp Shooter chooses fixed for "Two player Paired Up Mode" and only double special is Climax Fatal Assault. (The Hit Point Bars and Special Point Bars are featured with theme of Dance Dance Revolution Super Nova’s dance meter) and for both in dual or double play mode.

GA-007K Strike Fighter
Pilot: Kazuya Shiranami


 * Length: 40.6m
 * Height: 38.2m
 * Width: 25.4m
 * Best Weapon: Climax Missiles
 * Weapons: Gatling Laser Gun, Anti-ship Missile Launchers

The GA-007K Strike Fighter is the assault fighter, the gray Strike Fighter possesses extraordinary long range combat and evasive abilities, with very fast as a agility as well as small Nirvana-class ships' Gatling Laser Gun allowing it to piecing enemy ships at long range and powerful heavy missile launchers. However, its defensive power is lowered as the result and more than triple speed as Ranpha's Kung-fu Fighter. Its final attack is the Climax Ignited Missiles, unlike the Forte's Happy Trigger’s Strike Burst, the Climax Missiles is powerful and unbelievable firepower, where the missile pods are opened and fires out with thousand of missiles by multiple lock-on on their enemies. The GA-007K Strike Fighter is perfectly build, after the salvaged the badly damaged GA-007 and the Chrono Break Cannon is replaced with the small Nirvana-class ships' Gatling Laser Gun. Thus, it is not unusual for Kazuya to have the most kills per battle.

In terms of the game, the Strike Fighter has the highest speed of all the EDEN Angel Frames and one of the highest firepower ratings, but unfortunately also the lowest defense. This often results in Kazuya being outnumbered and in the greatest risk of being shot down because the Strike Fighter’s speed means he's often the first one to engage the enemy. The Climax Missiles is powerful missile attack can fires a high speed thousand missile with powerful laser thruster that can target and hit the closest enemy from around the fighter, and pursues automatically like multiple missile attack from After Burner Climax and unlike Climax Mode, it can lock multiple targets depending how enemy's hit points have by hold the X button in PlayStation 2 and hold right click in PC version. It can move while firing Climax Ignited Missiles. Not only to hit multiple targets, the Climax Missile destroys tough enemies and bosses rather easily when closer to firing Climax Missiles. It is straight line Firing Patten, when the Strike Fighter powered-up into an level of normal shot, the Strike Fighter's Gatling Laser Gun's projectile to change into the shape of projectile, more powerful and fires two to ten heavy missiles depending the normal shot level and its powered-up into ten levels of normal shot, the Strike Fighter's Gatling Laser Gun's projectile to change into long beam laser, more powerful and fires ten heavy missiles. This fighter is suited for intermediate players.

Starting Hit Points: 5000

Climax Missiles Damage: 30000 damage per hit

GA-006 Sharp Shooter
Pilot: Chitose Karasuma


 * Length: 60.6m
 * Height: 23.7m
 * Width: 40.4m
 * Basic Color: blue
 * Best Weapon: Fatal Arrow
 * Weapons: Long Range Electro-Magnetic Cannon, Mid-range Missile Launcher, Mid-range Laser Cannon.

Designed as a long-range sniper, the dark blue Sharp Shooter is equipped with both a High Performance Scope as well as an advanced radar system. It is capable of striking targets from ranges of up to 6000 km away, with its most lethal weapon being the Fatal Arrow (taking advantage of the pilot's superb archery skill). In two player paired up mode, it can combine the special attack with both Fatal Arrow and Climax Ignited Missiles.

In terms of the game, the Sharp Shooter often seems subpar compared to the other Angel Frames. While its speed is about the same as the Lucky Star, because it was designed as a sniping unit Chitose often has to pull back some distance from her target before she can take full advantage of its weapons. In comparison, the Lucky Star is also equipped with various cannons and missiles, giving Milfie the ability to attack effectively at any range. The Fatal Arrow is not as powerful as the Hyper Cannon, and while it is able to target multiple foes, unlike the Flier Dance Chitose must manually aim the Fatal Arrow at each target. However, as a support unit, the Sharp Shooter excels, being able to back up another Angel without getting in her way. It also has the greatest weapons range of the Angel Frames, making it effective as a raider as well as a sniper. The Fatal Arrow a special skill which utilizes a long rail cannon to incapacitate enemies at a great distance to pierce through unarmored enemies to hit multiple targets, and can destroy the armored hulls of large ships in a one shot. It is straight right Firing Patten, when the Sharp Shooter powered-up to level five of normal shot, the long rail cannon will fired and when its level ten of normal shot, all its weapons are fired. This fighter is suited for intermediate players.


 * Starting Hit Points: 7000
 * Fatal Arrow Damage: 25000 damage per two hits

Hit Point Bar
The Hit Point Bar (HP) is display at the lower left of you display. the Hit Points starts with Angel Frame's Hit Points, When you hit point bar will decreases when you hit, when the player Angel Frame dies when your hit point bars reaches to zero. A hit point bar is also being heavily decreased if you hit with beam cannon weapons. Also if you take a small damage when you colliding with enemy units.

Special Point Bar
The Special Point Bar (SP) is display at the lower right of you display in the Galaxy Angel series. When the Special Points will gain, when you hit the enemy or they destroy enemies. once Special Point is full, you can able to fire the Special Attacks, after used Special Attack, Special Point Bar will automatically regains full to fire the next special attack (except with H.A.L.O system for angels). As game further thought Stage 7 and Final, the Special Point Bar will automatically regain faster than earlier levels. When the player Angel Frame dies, the Special Point Bar will no longer regains to full and start gain the Special Point to full again.

Shots and Special Attacks
Each frame in the Galaxy Angel and Galaxy Angel II series has two attacks.

• Normal shot (hold the Square button in PlayStation 2 and hold left click in PC version): A spray of laser guns that can be strengthened by collecting power-ups.

• Special Attack (Press the X button in PlayStation 2 and right click in PC version): An attack that varies for each ship, the special attack can only required by fully Special Point Bar and you can able fire the special attack by Frame’s special Attack.

Power-ups
Power-ups are released by shooting down certain the enemy Supply Ships from Vandread. The Power-up of this item appears Star and cyan letter "P". When a power-up is collected, the player's normal shot becomes more powerful and a secondary shot (such as homing missiles and laser missiles) may become available. Up to ten power-ups can be collected, any after that are worth 5000 points. It is possible to power-down anytime when the player Angel Frame dies.

Nanomachines
Nanomachines are released by shooting down the enemy Supply Ship from Vandread in main green ones or anywhere inside the enemy. The Nanomachines of this item appears Vanilla H's Nanomachine Pet Cat “Ugi-Ugi”. When a Nanomachine is picked up, the player's Hit Points restored to full instant.

Angel's Holy Powers
Angel's Holy Powers are released by shooting down the enemy Supply Ship from Vandread in the Stage 5, 6, 7 and Final in main red ones or anywhere inside the enemy. The Angel's Holy Power of this item appears EDEN Emblem's Moon Angel Troupe. When the Angel's Holy Power was obtained, the normal shot will reach maximum level. Bonus points are obtained when this is obtained when the player already has maximum level.

Small Hitboxes
Every player Angel Frames are all hitbox is a zone defined within a player's controlled Angel Frame that can be hit by enemy fire. Any instance of enemy fire colliding with the hitbox of a frame will result in the take damaged of that frame. When the enemy bullets hit the other parts of your player Angel Frame, it takes 10 damage Hit Points. Hitbox sizes vary widely between different Angel Frames.

Stages and Bosses
These stages are nearly the same way as Galaxy Angel Zettai Ryouiki no Tobira. The level design appears to consist of four basic earth stages and space-based stages:

Stages Names

 * Stage 1: America City
 * Stage 2: Pacific Ocean
 * Stage 3: Sea of Clouds
 * Stage 4: Land of Kids Next Door
 * Stage 5: Kids Next Door Fleet
 * Stage 6: Fake Cartoon Network Fleet
 * Stage 7: Massive Vandread’s Fleet
 * Stage Final: Fake Hero TV's Massive Fleet

Boss 1: Two Giant BARRAGE Tanks
Boss Hit Points:
 * first mode: 45000
 * Berserk Mobile Mode: 10000

Boss Weapons:
 * Anti-ship Cannon (300 damage per hit)
 * Spread Missiles (400 damage per hit)
 * Beam Cannon (2500 damage per hit)

Boss 2: EAGLER Aerial Missile Carrier
Boss Hit Points:
 * Normal: 70000
 * Upside down: 70000

Boss Weapons:
 * Heavy Spread Shot (500 damage per hit)
 * Heavy Cannons (600 damage per hit)
 * Aircraft Missiles (900 damage per hit)

Boss 3: MAFORT Aerial Warship
Boss Hit Points:
 * Normal: 70000
 * Massive Mode: 80000
 * Berserk Mobile Mode: 10000

Boss Weapons:
 * Heavy Spread Shot (500 damage per hit)
 * Heavy Cannons (600 damage per hit)
 * Anti-aircraft Cannon (900 damage per hit)


 * Massive Mode:
 * Heavy Spread Missile (500 damage per hit)
 * Heavy Spread Cannons (600 damage per hit)
 * Main Gatling Gun (3000 damage per hit)

Boss 4: Giant Kids Next Door Fortress
Boss Hit Points:
 * Main Tree House: 90000
 * Small Tree House: 45000
 * First Mobile Tree House: 80000
 * KND's Moon Base : 100000

Boss Weapons:

Main Tree House:
 * Laser Missiles (500 damage per hit)
 * Heavy Cannons (600 damage per hit)
 * three barrel Heavy Cannon (1000 damage shell impact, 500 damage fragmentation shots per hit)
 * Anti-Aircraft Missiles (900 damage per hit)
 * Large Missile (1000 damage missile impact, 500 damage fragmentation shots per hit)
 * Laser Cannon (1000 damage hit)
 * Massive Cannon (2000 damage shell impact, 500 damage fragmentation shots per hit)

Small Tree House:
 * Anti-Aircraft Missiles (900 damage per hit)
 * Laser Missiles (500 damage per hit)

First Mobile Tree House:
 * Large Missile (1000 damage missile impact, 500 damage fragmentation shots per hit)
 * Laser Cannon (1000 damage hit)

Kids Next Door's Moon Base:
 * Laser Missiles (500 damage per hit)
 * Heavy Cannons (600 damage per hit)
 * three barrel Heavy Cannon (1000 damage shell impact, 500 damage fragmentation shots per hit)
 * Anti-Aircraft Missiles (900 damage per hit)
 * Large Missile (1000 damage missile impact, 500 damage fragmentation shots per hit)
 * Laser Cannon (1000 damage hit)
 * Massive Cannon (2000 damage shell impact, 500 damage fragmentation shots per hit)
 * Lonhengrin Cannon (5000 damage)

Boss 5: Kids Next Door’s Massive Battleship
Boss Hit Points:
 * First mode: 100000
 * revealing positron cannon: 115000
 * Berserk Mobile Mode: 25000

Boss Weapons:
 * Spread Missiles (600 damage per hit)
 * Spread Shells (900 damage per hit)
 * Laser Missiles (500 damage per hit)
 * Heavy Cannons (600 damage per hit)
 * three barrel Heavy Cannon (1000 damage shell impact, 500 damage fragmentation shots per hit)
 * Anti-Aircraft Missiles (900 damage per hit)
 * Large Missile (1000 damage missile impact, 500 damage fragmentation shots per hit)
 * Laser Cannon (1000 damage hit)
 * Massive Cannon (2000 damage shell impact, 500 damage fragmentation shots per hit)
 * Lonhengrin Cannon (5000 damage)

Boss 6: Armed Satellite

 * Boss Hit Points:
 * First layer: 115000
 * Second layer: 100000
 * Third layer: 50000

Boss Weapons:
 * Kinetic Bullets (900 damage per hit)
 * Kinetic Shells (900 damage per hit)
 * Kinetic Missiles (1000 damage per hit)
 * Kinetic Beams (1100 damage per hit)
 * Kinetic Barrage (1500 damage per hit)

Boss 7: Fallen Angel Omega Fighter
Boss Hit Points:
 * First layer: 200000
 * Second layer: 215000
 * Third layer: 255000

Boss Weapons:
 * Lost Technology Beam Cannon (1000 damage per hit)
 * Laser Cannon (6000 damage)
 * Extreme Lancer (50000 damage, 1000 damage energy shots per hit)
 * Needle Flay Sheet (1000 damage per hit)
 * Hexa-Cross Break (10000 damage closer, 1000 damage energy shots per hit)
 * Genocide Bomber (60000 damage Bomb impact, 500 damage Genocide Bomber blast per hit)

Boss 8: Nexus Massive Battle Fortress
Boss Hit Points:
 * First layer: 400000
 * Second layer: 500000
 * Final layer: 600000

Boss Weapons:

First layer:
 * Spread Shell Missile Shots (1000 damage per hit)
 * Heavy Missiles (1000 damage per hit)
 * Five Barrel Massive Laser Cannon (6000 damage per hit)

Second layer:
 * Death Spread Gun (1500 damage per hit)
 * Death Spread Shell Missile Shots (2000 damage per hit)

Final layer:
 * Final Beam Storm (2500 damage per hit)

Musics
The in-game musics are replaced with Raiden III music from Raiden III soundtracks. In Stage 6 BGM used by Galaxy Angel II Musics such as Wing of Destiny as the BGM.

Galaxy Angel/Galaxy Angel II

 * Eternal Love 2007 (Opening Theme side R, Paired up Opening Theme)
 * Eternal Love 2004 (Ending Theme)
 * Kaisou (Game over)
 * Taiyou no Aria (Main Menu)
 * Tsubasa no Kiseki (Kazuya and Chitose's Final Battle Intro)
 * Wing of Destiny (Stage 5)

Gundam Seed

 * Believe Extended by Nami Tamaki (Opening Theme side M)

Raiden III

 * Shoot Like Lightning (Opening Demo)
 * Lightning Strikes (Stage 1)
 * Passing Pleasures (Boss)
 * Mission Accomplishment (Level Clear)
 * Electric Resistance (Stage 2 & 3)
 * Dawn of sorrow (Stage 4)
 * A labyrinth of steel (Stage 6)
 * Intruder (Stage 7)
 * Last Fear (Stage Final)
 * Take off with Surfers (Start Demo)