User:Novelty/Sandbox

The Chinese in Brunei are people of Chinese descent who are born in or immigrated to Brunei and have attained citizenship or permanent residence status. Bruneian Chinese constitute about 15% of Brunei's population. In 1986, it was estimated that over 90% were unable to obtain Bruneian citizenship despite generations of residence in the country, although recent changes to the immigration and naturalisation laws have reduced this percentage.

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I'm not posting this on the forums to avoid upsetting wicke to the point where he says he'll stop posting again...however I need to get this out of my system to someone who can actually do something about it, and that someone seems to be you. My apologies :)

Wow, I saw the public debate regarding the doubling. One point that maybe wicke misses is that with Treasure Hunt, [b]not all the treasure tiles will be drawn in a game[/b] (I think there's something like 6 keys/treasure chest and 8 treasures), and that some of those treasures gives a penalty (deduct points). It is [b]not easy to get[/b] the treasure in the first place, one has to complete the appropriate features and match up the colours of the keys and the treasure chest, then skip a meeple deployment to gain the tile. There are so many hoops to jump through. Also, once placed, the Royal tiles stay in play and only triples the score [b]once[/b] if it is drawn in the first place.

Meanwhile, Valois or the children are [b]always available[/b], [b]easy to get[/b] since the player starts with the children and the Valois are played when a tile with a pennant is played and it's easy to put the Valois or the children into play - the rules make it so, and one is more or less guaranteed to get both the children into a city (for example) if one is patient. Not only that, but once scored, the Valois or children can be reused again and again for [b]multiple[/b] times. There is no possibility of a penalty while using the children or Valois (that I can see).

Hence, I think it makes sense for some of the Treasure tiles to have souped up properties (they are one-use treasure tiles after all!), but I have strong reservations about the doubling that wicke proposes for children and Valois.

I know you are probably still pondering through the Giant, but I feel it makes the Giant way too bulletproof (immune to tower and possibly dragon, stays on the board after scoring, moves independent of MTW, and once it slays the dragon, gets to move every turn!) and will thus be very effective against the dragon. I have grave concerns about the rules as they are currently written.

And as for the noblemen, I think, and it is my opinion that it is unimaginative and it adds no value to the game. Why add those meeples as extra big followers when you can easily do that by getting extra big followers and adding those to the game instead? I don't think he has thought this out properly yet (for example how do you know if the nobleman you played was the majority?) and again the expansion could possibly unbalances the game, although not as much (multiple use nobleman with the tower, for instance, or magic portaling/City of Carc a white nobleman into a city where you already have the majority to make the lead +3).

I'm not going to post this (yet? well, if I do post it, I will probably rewrite it so that it is more encouraging) so as not to discourage him, but I think he needs a nudge in the right direction. Sorry for the rant and thanks if you read this far!

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