User:Obiwankenobi/sandbox/bell

Bell and hammer is a dice game. The game was invented by the Viennese art dealer Heinrich Friedrich Müller (1779-1848). The game met with great success, and was from 1850 widespread throughout Europe (English: Bell and Hammer or Whitehorse, Dutch: En Klok Hamer. French: Jeu du cheval blanc, Spanish: El juego del caballo blanco, El juego de Aduana).

Especially among the Jewish population, it was a very popular pastime during the Hanukkah festival (as well as the Dreidel game). After the Second World War, the game, however, almost completely disappeared.

Rules
Since these rules on the one hand often differ, on the other hand turn not explain all possible game situations, is here attempted to construct from these descriptions usually a consistent and complete set of rules.

Bell and Hammer is played by two or more, ideally three to five people.

The game material
A box featuring eight special dice, five cards, tokens in sufficient quantity, and a hammer for the auctioneer.

The dice
The eight specially designed dice each carry only one of its six faces of a symbol of value, the other five faces are blank (ie empty). Six of the cube are provided with pips, numbers one to six (i.e. one cube shows on one side six pips and on the other five faces blank, one cube shows on one side the five pips with the other faces blank, etc.), in the same way one die shows a symbol "bell", and another symbol "hammer".

The cards
Addition, five picture cards are also needed for the game with the following representations


 * Bell
 * Hammer
 * Bell and hammer
 * White horse
 * Inn or Customs house

The game
Before the game begins, each player gets an equal number of tokens (e.g. 36 pieces), and the extra tokens are put aside. Each player pays an ante (e.g. four tokens) to the pot.

The auction
The five playing cards are auctioned, the highest bidder will pay each of the purchase price in the pop. The cards are auctioned in random order according to English auction method.

A player can buy one, none, or even multiple cards.

The play
Before the opening of the inn

The players now take turns rolling all eight dice, and depending on the outcome of the throw, the following happens:

Litters with no eyes without sign: Ejects a player "mold" (ie zero eyes) and no sign, neither "bell" or "hammer", so it pays to the owner of the "mold" card brand. Throws however, the owner of the "mold" card himself a "Mold", nothing happens, since the player would have to make the payment to himself. with character: Throws a player "mold" and a sign, the owner of the corresponding card to the owner of the "mold" card pays a trademark. Be thrown "Bell" and "hammer", so paying the owner of the card "bell and hammer", where only "bell" or just "hammer" thrown, so paying the owner of the card "Bell" or the owner of the card "Hammer ". Ejects the owner of the "mold" card "mold" with "bell" or "hammer", or both, the above rule applies, has the player with the "mold" map the appropriate card but even so forfeit the litter (because he would make to his own benefit, yes, see above). Litters with eyes (sum less than or equal to current cash) without signs: a player throws one number with no sign, so he receives so many brands out of the fund as of the Numbers correspond. with signs: a player throws one number with sign, so the owner of the corresponding card gains so many brands out of the fund, as calculated in a number of eyes.

If a player rolls one number that corresponds exactly to the actual current cash, the cash is emptied and the game is over.

Once the first time a player rolls one number that is greater than the current cash content, the inn is opened. After the opening of the inn

The rules listed above regarding the litters with eyes (sum less than or equal to current cash) all remain in force, the following also applies but the following

Litters with eyes (sum greater than current cash) without sign: If a player rolls an eye sum that is greater than the current cash content without character, the player has to pay the corresponding transfer to the host (ie the owner of the inn map). However Dices the host itself such a sum eyes, nothing happens. with signs: If a player rolls or the host eye sum that is greater than the current cash content, with a character, the owner of each card has to pay the corresponding transfer to the host. Litters with no eyes: On this point, the various game descriptions vary greatly. While some instructions do not distinguish here whether the inn is opened or not, require following many other descriptions: without sign: Ejects a player "mold" without character, the owner of the "mold" card pays a mark in the box office. with character: Throws a player "mold" and a character ("bell", "hammer", or both), the owner of the corresponding card pays a mark in the box office.

Game End

If the checkout exactly emptied, so the game ends.

If a player of the game tokens, so he can try to sell a card, he has not, so he is out.

Note: In order to assess the value of each card better, it is advantageous to accumulate the marks obtained in the corresponding map. External links

200 years hammer and bell exhibition catalog of the Austrian Museum Game 2000 (PDF file, 1.28 MB)

References

http://web.archive.org/web/20070312112309/http://www.geocities.com/albrwi/schimmel/