User:ObseleteCody/sandbox

Superfight is a party card game that was created in the similar style of Cards Against Humanity in which players have to make a combination of cards that represent their own superpowers and face off against a villain in the same fashion, and the players must the argue about how their created superhero can defeat other heroes, or a villain character depending on the game mode being played. Despite its early release, many expansion packs have been created to add onto the base game, some taking more adult themes while others take on group qualities.

Development
Superfight first appeared on Kick Starter in 2013 by Jack Dire and quickly became funded. However in 2014, it went through a major rewrite, recreating over 30% of the content that was provided after the original release. Even after its development, the game has continued to develop with multiple expansion packs. After its successful Kick starter, Superfight managed to gain the attention of Skybound entertainment who later became its publisher.

Rules
Superfight is a game that requires 3 - 10 players, and the white and black cards are separated into two coordinating piles. The white cards are the character cards, which represents the superhero that the player fights with, and the black cards are the chosen heroes attributes, such as if they have a superpower or weapon. There are multiple ways to play the game.

Standard:
Set up phase:

The youngest player starts the game, and first draws three white cards, and three black cards. The player looks at his or her own cards first, and does not let the other players see.

The next player to the left does the same. Only those two are currently playing as the rest of the table are the judges to the epic battle that is about to ensue.

Each player then chooses one white card and one black card from their hand, to create a ‘fighter.’ The fighter will be the players chosen champion and sets the cards face down. The remaining cards in the players hand's are then placed face down into two new separate piles; one for Character cards and one for Attribute cards. These are now discard piles.

All players now turn over their cards and reveal their chosen fighters. Once everyone has done so, starting again with the youngest, each player draws form the main attributes deck and places the new attribute next to their fighter. This adds an element of chance to the game (and hilarity). This concludes the setup phase.

The Super Fight Phase:

With both players having revealed their fighters and attached the mystery attribute to their respective fighters, each no must argue why their fighter would win. The players must think on their feet in order to gain favor for the table. This is where the argument comes in.

Once the arguing is done, the table must now decide who is the victor between the two. However, in the possibility of a tie, both players must draw a random white (character) card with no attributes and have a duel to the death, with the table still deciding who wins the fight. This is repeated as many times until a winner can be determined. Afterwards, the white cards from the tiebreaker fights are discarded.

The winner receives one point.

The winner will remain on the table while the looser is out and must continue to battle. That player will receive no new attributes.

The Next Match:

The next player to the left, or player 3, now must create a fighter to battle the winner from the previous round. The same rules apply to the setup phase and the battle begins again. With the exception of the previous winner being able to draw new attribute cards. This process continues around the table with however many players are left standing.

The Villain Battle Rules:
Set up phase

The white and black cards are separated into two coordinating piles. The white cards are the Characters card, and the black cards are their Attributes.

Every player at the table draws three white cards and three black cards. You can look at your cards, but do not let any of the other players see. The least liked player at the table goes first and is deemed the villain of the round.

The Villain Phase:

The villain chooses one white card (character cards) and one black card (attribute cards) from their hand and places those cards face up on the table. The Villain then draws a random black card from the deck, and adds it to the villain that they have created.

The other players around the table must now stop the villain.

The Battle Phase:

They each choose one white card (character cards) and one black (attribute) card from their hand and create a fighter in order to defeat the villain. When everyone is reader, they reveal their fighters one at a time and announce them to the table, beginning with the player to the left of the villain. Each player can then add one more attribute (black card) from their hand to any fighter on the table, (including the villain) and then the rest of the cards in the players hand are placed in the discard pile.

The players must each then argue why their hero would defeat the villain of the table. Based on their arguments, the Villain picks who would win against his or her fighter. That fighter is then announced the winner and receives one point.

The Next Round:

The player to the left of the previous villain becomes the new villain. All cards previously used are discarded and everyone draws new cards, repeating the steps from the previous round.

Battle Royal:
Set up phase

The white and black cards are separated into two coordinating piles. The White-backed cards should be small then the black backed cards. The white cards are the characters card, and the black cards are their attributes.

The Battle Phase:

Every player at the table draws three white cards and three black cards. You can look at your cards, but do not let any of the other players see. Each player places one white card and one black card face down on the table. One at a time players reveal their fighters and announce the hero to the table.

Before the second black card (attributes) are played, the players must agree on which mode to play.


 * 1) The second attribute card is played at random from the deck.
 * 2) Players may play an additional black card from the hand, onto any fighter at the table (such as during the villain game) and everyone votes on which fighter is going to be the last one standing.

Pacifists:
Pacifists can be played with any of the game modes above, but instead of the winner being chosen based on skills or merits, they are chosen based on who is the funniest, or if this is a superhero/villain dating website and the players have to choose who the best matches are. This mode is entirely up to the players, and imagination is key.

Release
Superfight was released in October of 2015 with the retail MSRP of $35 and was picked up to be published by the "Walking Dead" publisher Skybound Entertainment after forging a deal that a future DLC / Expansion pack would be released for Superfight. Currently it is sitting at an Amazon Choice best seller

(In order of latest release)