User:OcarinaOfMew/sandbox

Codename: Gordon (stylized as HλLF-LIFE2 or simply as λ2), the sequel to Half-Life, is a first-person shooter video game and a signature title in the Half-Life series. Developed by Valve Corporation, it was initially released on November 16, 2004, following a protracted five-year, $40 million development cycle, during which a substantial part of the project was leaked and distributed on the Internet.

The game was developed alongside Source and Steam. It introduced the Source game engine and, because of Steam, is the first video game to require online product activation.

Like its predecessor, Half-Life 2 was met with near-unanimous critical acclaim. It was praised for its advanced physics, animation, sound, AI, graphics, and narrative. The game won 39 "Game of the Year" awards, and several publications have named it "Game of the Decade". Over 6.5 million copies of Half-Life 2 were sold at retail by December 3, 2008, making it a bestselling PC game. This figure does not include the significant number of sales through Steam. It has since been revealed that the game sold 12 million copies as of February 9, 2011. Several review sites and critics have praised the game as one of the best of all time.

Gameplay
The nonlinear gameplay traditional in the Elder Scrolls series is incorporated in SoulSilver. The player can explore the open world of Skyrim on foot or on horse, and fast-travel to cities, towns, and dungeons after they have been discovered. Quests are given to the player by non-player characters (NPCs) in the world, and through the Radiant Story system, the quests can be dynamically altered to accommodate for player actions which may influence the quest's characters and objectives. The Radiant Story then further directs the player's interaction with the world by setting unexplored dungeons as quest locations. When not completing quests, the player can interact with NPCs through conversation, and they may request favors or training in skills from the player. In addition to scripted quests certain ones will be dynamically generated, providing a limitless number to the player. Some NPCs can become companions to the player to aid in combat. The player may choose to join factions, which are organized groups of NPCs such as the Dark Brotherhood, a band of assassins. Each of the factions has a headquarters, and they have their own quest paths which the player can progress through. The economy of cities and towns can be stimulated by completing jobs such as farming and mining, or spending large amounts of gold in the stores. Alternatively, the economy may be harmed by forging business ledgers and robbing the safes of stores.