User:Offiikart/Sandbox/BF2142

In Battlefield 2142 gameplay, a player has access to many different vehicles from the light ground troup transporter to the heavy tank, including the popular battlewalker and combat gunship. There is however no water vehicle due to the very limited presence of water in the game.

Quick Land transport
This vehicle has three seats : a pilot, a gunner and a passenger. It is extremely fast but suffer from a very little armor and can be destroyed from a single rocket shot and damaged by normal infantry assault gun. It has a turbo used to speed up the vehicle for a limited period of time which helps the driver to get out of trouble or avoid fatal shots.
 * EU : MK-15 Bandit
 * PAC : UAZ-8 Ocelot

Armored troop carrier
These land vehicles have the largest capacity of the game: six places. The pilot has a light anti-infantry machine gun and electromagnetic rockets that stop every vehicle on the game and induce fuzzy vision in infantry for a limited time. The first passenger (second position) has a triple-shot automatic mortar with infinite ammo but with a high cooldown time (in seconds). The four other passengers have a machine gun and ejecting pods capable of great hight which are used to get on the enemy Titan (see below) once the shield is down or to quickly evacuate the transport in emergency.
 * EU : AMV-2 Groundhog
 * PAC : BTR-4 Romanov

This vehicle has the active defense.

Heavy Tank
Tanks have two places : pilot and gunner. Shooting system is similar in the two teams but driving differs. EU tanks have conventional driving system while PAC tanks have an hovercraft driving system.
 * EU : A-8 Tiger
 * PAC : Type 32 Nekomata

This vehicle has the active defense.

Battlewalker (Combat Bipodes)
The combat bipodes are bipodes vehicles that walk or run (on use of the turbo) and have very similar piloting style in the two teams. The pilot has heavy anti-infantry machine guns and anti-vehicles rocket launcher. The gunner has an extremely powerful anti-air machine gun and anti-air electromagnetic rockets.
 * EU : L-5 Riesig
 * PAC : T-39 Bogatyr

This vehicle has the active defense.

Combat Gunship
thumb|Fig1.1 : The VD-6 Talon thumb|Fig1.2 : The Type 4 Doragon with the active defense on
 * EU : VD-6 Talon
 * PAC : Type 4 Doragon

The combat gunship has two places. It can be used for both anti-air (AA) and ground attacks. The pilot has AA rockets and the gunner has a very heavy anti-infantry machine gun and guided missiles. A gunship piloted by an experienced pilot is not only extremely efficient but also almost indestructible and has many unbalanced marked advantages on the other vehicles: most manoeuvrable and fastest vehicle of the game with weapons capable of destructing any king of opposition. Therefore, a gunship has a huge influence on the ingame balance between the teams and are a major cause of complaints on the game.

This vehicle has the active defense.

Air Transport
The air transport has seven places, including a pilot, two hidden gunners and four exposed passengers. When dropping out of the transport, all the passengers are in ejection pods, thus dont need parachutes and are protected from outside attacks during their fall.
 * EU : UD-12 Shepherd
 * PAC : BTR-20 Yastreb

This vehicle has the active defense.

Active Defense
The active defense is a protective shield activated on command use by the player. It grants 100% resistance to all rocket/missile attacks for a short period of time (some seconds). It is disabled by an electromagnetic rocket shot or electromagnetic grenade.

Active defense is well shown on Figure 1.2 where is shown the PAC gunship (Type 4 Doragon) while using its active defense (the green energy shield around the main structure).

Titan
thumb|left|Fig2.1 : The EU titan in Suez Canal

Even if the Titan is the principal base point of a team it is considered as a vehicle because of its possibility of movement and powerful weapons which make it a major attribute to a team that can position it well during the game. The Titan has an extremely powerful shielding. It has 4 air-ground semi-automatic canons on its lower part and two anti-air turrets on its top. These weapons are all awesomely powerful and insure a very good protection of the Titan and its surroundings when used intelligently. They can be destroyed by the enemy team from the outside and rebuild by the Titan's team from the inside. The Titan has one front deck and two back deck s. The front deck is a spawn point for the Titan's team and for one gunship and one air transport. It is only usable by the Titan's team. The two back decks (upper and lower) are usable by anybody once the Titan's shields are down. They have entrance to the Titan's core which can be destroyed by the inside by the opposing team. The Titan can only be moved by the team Commander.

The only weapon that can destroy the Titan's shields (and the Titan itself afterwhile) is the ATM or anti-Titan missiles. MATs are shot upon capture of one of the launching silos of the map. These silos keep shooting missiles at the Titan every three minutes if not recovered by the other team. Once the Titan's shields are down, enemy players can either continue to capture and protect launching silos or attack the Titan itself by landing on its back decks and entering its core to destroy it.

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