User:OgreMkV

Minions is an on-line multi-player tactical war game.

Objective
Players are divided into two teams. The latest version of the game allows a limited ability for players to choose sides. The two teams are Red (always starts at the bottom) and Blue (always starting at the top).

Each side has a main turret that is located at the top (or bottom) middle of the field. The object of the game is to destroy the opposing main turret. Each side has four additional turrets that are in the ‘no-man’s-land’ in the center of the field. The game has a design feature that makes the main turret significantly more durable if any of the additional turrets remain.

Game Play
The player that starts the game sets the conditions and number of players on each team. The number of players can be changed between the time the game is created and the time the game starts. There can be from 2 (1 on each side) players to 12 players (6 on each side).

When the game starts, each player has 30 seconds to choose the unit that they would like to play. Variants of the game may alter this.

Once the time limit has passed, the game begins. Each team has a ‘spawn area’. The Blue spawn area is on the right of the field along the top edge near their main turret. The Red spawn area is on the left along the bottom edge near their main turret.

Players then maneuver their units in order to destroy the enemy main turret. Usually this is accomplished by destroying the opponent’s four additional turrets, then the main turret.

During play, players gain experience which is used to upgrade their units’ abilities. If a player’s unit is destroyed, the unit will respawn at that unit’s starting point after an interval of time. The interval increases as the game goes on and while the unit is waiting to respawn, it does not generate experience.

The game ends as soon as one team’s main turret is destroyed.

Players are then awarded points based on their in-game accomplishments (player unit kills, turrets destroyed, etc.).

Playing Field
The playing field is a rectangular box in which both the top and the bottom have the appearance of metal. The majority of the field has the appearance of sand.

The top and bottom have a large obstruction on each side. The main turret is located almost at the top or bottom edge of the map (though rare, it is possible to maneuver a unit behind the main turret). The four additional turrets are in two rows of two in the no-man’s-land of the sandy area of the playing field.

Minions
Each main turret, at specific intervals, will generate minions. These are small, units that travel along specific paths. They will attack the other team’s turrets, player units, and minions as the come into engagement range. There are three types of minions.

1)	Buzz-saws – these are small, relatively defenseless units that must be in contact with an enemy to do damage. They are generated in groups of three.  Two groups are generated at each time and the travel to near the edge of the field, then travel towards the enemy area.  Inside the enemy area they will turn toward the enemy main turret.  They rarely survive to reach their objective. 2)	Light Shooters – these units are tougher than buzz-saws and fire a small projectile. They have a medium engagement range. These are generated in a single group with 2 light shooters led by a Heavy Shooter. They travel in a straight line from one main turret to the enemy main turret. Enemy additional turrets are placed such that, if not distracted by other units, they can engage and destroy shooters before the shooters can reach the enemy main turret. 3)	Heavy Shooters – these units a re physically larger than other minions. One heavy shooter is generated with a pair of light shooters. They travel in a straight line from one main turret to the enemy main turret.  Enemy additional turrets are placed such that, if not distracted by other units, they can engage and destroy shooters before the shooters can reach the enemy main turret.

Player units
Each player in the game has a choice of six units (eight for paying players). NOTE: This is a general overview of the unit. Numerical values of units can and will change. Some abilities are constant while some are one use (then needing recharge) or only available for a small time (then needs recharge).


 * For paying players

Play Modes
There are several variants of the game available.

Standard This is the normal play mode.

Quick In this game, the units gain experience must faster than the standard game. There may be few hit points for turrets

Random Players are not allowed to pick their units, they are assigned randomly. This mode can be played in standard or quick modes.

Mirror Players are also assigned random units. However, each team gets the same units. This is a balancing mode and can be played in standard or quick.