User:PaintballGuy973/sandbox

Shooter games are a subgenre of action video game, which often test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players.

Usually this weapon is a firearm or some other long-range weapon, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons.

Most commonly, the purpose of a shooter game is to shoot opponents and proceed through missions without the player character being killed or dying as a result of the player's actions.

Arena shooters are multiplayer shooters that feature fast pace gameplay that emphasizes quick speed and agile movement. These games will usually feature weapons that don't require the player to reload by giving the the player unlimited ammo. Other gameplay elements include a lower gravitational atmosphere and jump pads, and very fast character movement. Examples of these include the Quake and Unreal series, more specifically Quake III Arena and Unreal Tournament which first pioneered the genre. These games are also characterized by their focus on multiplayer only with most titles not even featuring a single player mode. While the genre hits its peak in popularity in the late 90s and early 2000s, they have become less popular in recent times with other shooter genres rising to prominence with many of the newest arena shooters being released and developed by indie studios like Reflex Arena.