User:Panini!/Copyediting Video Game Reception Sections

I wrote this a long time ago and may not reflect current opinions.

Its best to avoid making the Reception section list-like, for example, "A liked D, B liked D, but C did not like D". Instead, summarize what multiple reviewers thought about one thing at one time, for example, "ABC liked D. Some liked this about D, and some praised this about D. DEF did not like D, because of this and that." Let me clarify; I normally like to format my reception section like this (note this is an example, reasons vary):

Process
Give a starter sentence, kind of like a hook, that describes what the section is about, such as

Then, list off reasons explaining this hook, like if two critics found the graphics realistic, combine their points if they are similar; it would say something like

You can add on more points if the critics have more things to say that are similar, such as

Add on as many as there are to mention. If one reviewer goes against the grain and says something interesting, unique, or just a quote or paraphrasing to describe it all, that's when I get specific. I tend to list out what source they're from, and most of the time their name, and explain what they thought about the section in question. I only quote if they said it better than you can. Such as

You an do this multiple times if there's a reason to do so. You can continue on the paragraph with another hook, key points, and quotes. Maybe with, for example, the soundtrack. Both are relatively similar.

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This will result in paragraphs being organized into different concepts. Maybe the paragraphs would be formatted as, "this section is about graphics and music", "this section is about plot and characters", "this section is about negative reception", "this section is about key points that had mixed reception", etc.

Examples
Now, shove this all together. Here's an example; I'll dissect this with colors to show the different sections of a paragraph. Being the hook (purple), the summarizing points (blue), the specific reviewer mentions (orange), and the split off into another key point (red). The example I'll use is from my current featured article nomination, Paper Mario: The Origami King.

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And here's another one, from the same article:

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See if you can dissect this section from Paper Mario: Sticker Star:

Many critics were negative towards the removal of multiple role-playing game (RPG) elements, of which a lack of character progression, such as experience points (XP). GamesRadar+ liked the change from traditional RPG content, but believed there was "not enough of an RPG for genre buffs". Additionally, critics were disappointed in the loss of a proper story, but the comedic writing was praised; Paste reviewer Casey Malone believed the game "stands out as genuinely funny compared to most other games".