User:Panjasan/display contrast

Contrast in visual perception is the difference in appearance of two or more parts of a field seen simultaneously or successively (hence: brightness contrast, lightness contrast, color contrast, simultaneous contrast, successive contrast, etc.).

Contrast in physics is a quantity intended to correlate with the perceived brightness contrast, usually defined by one of a number of formulae (see below) which involve e.g. the luminances of the stimuli considered, for example: ΔL/L near the luminance threshold (known as Weber contrast ), or LH/LL for much higher luminances.

A contrast can also be due to differences of chromaticity specified by colorimetric characteristics (e.g. the color difference ΔE CIE 1976 UCS).

Visual information is always contained in some kind of visual contrast, thus contrast is an essential performance feature of electronic visual displays.

The contrast of electronic visual displays depends on the electrical driving (analog or digital input signal), on the ambient illumination and on the direction of observation (i.e. viewing direction).

In the field of electronic visual displays the following forms of contrast can be distinguished:
 * luminance contrast,
 * color contrast,
 * full-screen contrast (time sequential),
 * full-swing contrast (maximum and minimum luminance),
 * static contrast (optical response settled),
 * transient contrast (optical response not settled),
 * dynamic contrast (technique for improving the sequential contrast of LCD-screens by backlight modulation)
 * dark-room contrast (no ambient illumination),
 * "ambient contrast" (short for: contrast in the presence of ambient illumination),
 * concurrent contrast (dark and light areas presented at the same time, simultaneously),
 * successive contrast (contrast between visual stimuli presented in sequence).

Luminance contrast
The "luminance contrast" is the ratio between the higher luminance, LH, and the lower luminance, LL, that define the feature to be detected. This ratio, often called contrast ratio, CR, (actually being a luminance ratio), is often used for high luminances and for specification of the contrast of electronic visual display devices. The luminance contrast (ratio), CR, is a dimensionless number, often indicated by adding ":1" to the value of the quotient (e.g. CR = 900:1).

$$CR = \frac{L_H}{L_L}$$ with 1 ≤ CR ≤ $$\infty$$

A "contrast ratio" of CR = 1 means no contrast.

The contrast can also be specified by the contrast modulation (or Michelson contrast), CM, defined as:

$$C_M = \frac{L_H -L_L}{L_H+L_L}$$ with 0 ≤ CM ≤ 1.

CM = 0 means no contrast.

An other contrast definition sometimes found in the electronic displays field, K, is:

$$K = \frac{L_H -L_L}{L_L}$$ with 0 ≤ K ≤ $$\infty$$.

K = 0 means no contrast.

Color contrast
Two parts of a visual field can be of equal luminance, but their color (chromaticity) is different. Such a color contrast can be described by a distance in a suitable chromaticity system (e.g. CIE 1976 UCS, CIELAB, CIELUV).

A metric for color contrast often used in the electronic displays field is the color difference ΔE*uv or ΔE*ab.

Full-screen contrast
During measurement of the luminance values used for evaluation of the contrast, the active area of the display screen is often completely set to one of the optical states for which the contrast is to be determined, e.g. completely white (R=G=B=100%) and completely black (R=G=B=0%) and the luminance is measured one after the other (time sequential).

This way of proceeding is suitable only when the display device does not exhibit loading effects, which means that the luminance of the test pattern is varying with the size of the test pattern. Such loading effects can be found in CRT-displays and in PDPs. A small test pattern (e.g. 4% window pattern) displayed on these devices can have significantly higher luminance than the corresponding full-screen pattern because the supply current may be limited by special electronic circuits.

Full-swing contrast
Any two test patterns that are not completely identical can be used to evaluate a contrast between them. When one test pattern comprises the completely bright state (full-white, R=G=B=100%) and the other one the completely dark state (full-black, R=G=B=0%) the resulting contrast is called full-swing contrast. This contrast is the highest (maximum) contrast the display can achieve. If no test pattern is specified in a data sheet together with a contrast statement, it will most probably refer to the full-swing contrast.

Static contrast
The standard procedure for contrast evaluation is as follows:

1 apply the first test pattern to the electrical interface of the display under test and wait until the optical response has settled to a stable steady state,

2 measure the luminance and/or the chromaticity of the first test pattern and record the result,

3 apply the second test pattern to the electrical interface of the display under test and wait until the optical response has settled to a stable steady state,

4 measure the luminance and/or the chromaticity of the second test pattern and record the result,

5 calculate the resulting static contrast for the two test patterns using one of the metrics listed above (CR,CM or K).

When luminance and/or chromaticity are measured before the optical response has settled to a stable steady state, some kind of transient contrast has been measured instead of the static contrast.

Transient contrast
When the image content is changing rapidly, e.g. during the display of video or movie content, the optical state of the display may not reach the intended stable steady state because of slow response and thus the apparent contrast is reduced if compared to the static contrast.

Dynamic contrast
This is a technique for expanding the contrast of LCD-screens. LCD-screens comprise a backlight unit which is permanently emitting light and an LCD-panel in front of it which modulates transmission of light with respect to intensity and chromaticity. In order to increase the contrast of such LCD-screens the backlight can be (globally) dimmed when the image to be displayed is dark (i.e. not comprising high intensity image data) while the image data is numerically corrected and adapted to the reduced backlight intensity. In such a way the dark regions in dark images can be improved and the contrast between subsequent frames can be substantially increased. Also the contrast within one frame can be expanded intentionally depending on the histogram of the image (some sporadic highlights in an image may be cut or suppressed). There is quite some digital signal processing required for implementation of the dynamic contrast control technique in a way that is pleasing to the human visual system (e.g no flicker effects must be induced).

The contrast within individual frames (simultaneous contrast) can be increased when the backlight can be locally dimmed. This can be achieved with backlight units that are realized with arrays of LEDs. High-dynamic-range (HDR) LCDs are using that technique in order to realize (static) contrast values in the range of CR > 100.000.

Dark-room contrast
In order to measure the highest contrast possible, the dark state of the display under test must not be corrupted by light from the surroundings, since even small increments ΔL in the denominator of the ratio (LH + ΔL)/(LL + ΔL) effect a considerable reduction of that quotient. This is the reason why most contrast ratios used for advertising purposes are measured under dark-room conditions (illuminance EDR ≤ 1 lx).

All emissive electronic displays (e.g. CRTs, PDPs) theoretically do not emit light in the black state (R=G=B=0%) and thus, under darkroom conditions with no ambient light reflected from the display surface into the light measuring device, the luminanc of the black state is zero and thus the contrast becomes infinity.

When these display-screens are used outside a completely dark room, e.g. in the living room (illuminance approx. 100 lx) or in an office situation (illuminance 300 lx minimum), ambient light is reflected from the display surface, adding to the luminance of the dark state and thus reducing the contrast considerably.

A quite novel TV-screen realized with OLED technology is specified with a dark-room contrast ratio CR = 1.000.000 (one million). In a realistic application situation with 100 lx illuminance the contrast ratio goes down to ~350, with 300 lx it is reduced to ~120.

"Ambient contrast"
The contrast that can be experienced or measured in the presence of ambient illumination is shortyl called "ambient contrast". A special kind of "ambient contrast" is the contrast under outdoor illumination conditions when the illuminance can be very intense (up to 100.000 lx). The contrast apparent under such conditions is called "daylight contrast".

Since always the dark areas of a display are corrupted by reflected light, reasonable "ambient contrast" values can only be maintained when the display is provided with efficient measures to reduce reflections by anti reflection and/or anti-glare coatings.

Concurrent contrast
When a test pattern is displayed that contains areas with different luminance and/or chromaticity (e.g. a checkerboard pattern), and an observer sees the different areas simultaneously, the apparent contrast is called concurrent contrast (the term simultaneous contrast is already taken for a different effect). Contrast values obtained from two subsequently displayed full-scree patterns may be different from the values evaluated from a checkerboard pattern with the same optical states. That discrepancy may be due to non-ideal properties of the display-screen (e.g. crosstalk, halation, etc.) and/or due to straylight problems in the light measuring device.

Successive contrast
When a contrast is established between two optical states that are perceived or measured one after the other, this contrast is called successive contrast. The contrast between two full-screen patterns (full-screen contrast) always is a successive contrast.

Methods of measurement

 * contrast of direct-view displays
 * contrast of projection displays

Depending on the nature of the display under test (direct-view or projection) the contrast is evaluated as a quotient of luminance values (direct-view) or as a quotient of illuminance values (projection displays) if the properties of the projection screen is separated from that of the projector. In the latter case, a checkerboard pattern with full-white and full-black rectangles is projected and the illuminance is measured at the center of the rectangles. The standard ANSI IT7.215-1992 defines test-patterns and measurement locations, and a way to obtain the luminous flux from illuminance measurements, it does not define however a quantity named "ANSI lumen".

If the reflective properties of the projection screen (usually depending on direction) are included in the measurement, the luminance reflected from the centers of the rectangles has to be measured for a (set of) specific directions of observation.