User:Patthestar12/Projectile motion

The start of my sandbox

Ideas: Add in calculus to solve for the velocity and acceleration in terms of y. Note to self: x component is independent of y and stays relatively teh same velocity such that Vinital = Vfinal in the x.

I didn't see any references to solving the exact location(although implied) of an object at a specific point in time. Overall, just coming up with some ideas on what to add to projectile motion. Note: Textbook of PHY-4A will be utilized as source material