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The game was revealed in 2008 at the Nintendo Media Summit, were a fifth-teen second was shown trailer. It was later announced that it was being developed by Next Level Games, which had partnered with Nintendo on games such as Super Mario Strikers. Nintendo wished to make a new iteration similar to the original Punch-Out for the NES, so they asked the studio to design the gameplay to be exactly like it and the characters to look like the original ones. This led to them desinging the game with classic NES style controller using the wii remote sideways. The actual pre-production started when the Wii was released and at the time Nintendo was discussing the idea with the studio, soon after that, the studio created a prototype.

In an interview the game's producer, Kensuke Tanabe, described the development as a collaborative effort between the people of Next Level Games and the people from Nintendo of Japan. As an example of this Tanabe said that the roster of enemies and opponents that are in the game were chosen by people of both studios, Next Level wanting to include more NES characters. When asked about the challenges of bringing an old franchise to the current generation the game's gameplay lead, Bryce Holliday, said that the most difficult thing to figure out was how they were going to design the gameplay and were to locate the camera. The game has a cel shaded graphical style, which was a decision of Next Level. The both of the developers wanted to design the graphics in a way that they would be immediately identifiable to any person who catches a glimpse of it. They also wanted to invoke the style of the previous iterations while at the same time creating some new visuals. Holliday called the style "the logical choice".

The inclusion of Donkey Kong was a suggestion from an employee of Nintendo of America and although Tanabe also wished to include Princess Peach but that idea was abandon because the involvement of violence towards women. The reason that their weren't many Nintendo characters in the game and mentioned that they wanted to solidify the game's universe. The Title Defense mode of the game was designed to make the game a more stand alone game and not just a nostalgia title and also to make the game have a longer length. The designers liked this since it added more personality to the characters. The studio adjusted the difficulty level so that it would be easy to pick up and play but hard to master and they also wished that the player felt good when he was able to defeat the enemy. The game's 2 player mechanic was difficult task to create, according to Tanabe, because the series didn't have a template to base it on.

Their were various additions to the game that were cut from the final product. One of these was the option of online multiplayer which was taken out because they decided to focus on other parts of the game. Another feature that was removed was the ability to move around the ring in a 3D space (this was scraped so that the game would have the same look as the older games in the series).Other features include: the create ability to create your own character, adding RPG elements and mini-games.

Creation
When he was still in college, Family Guy creator Seth MacFarlane created a cartoon short called The Life of Larry. The short centered around a middle-aged man named Larry and his anthropomorphic dog Steve. He made a sequel called Larry & Steve, which Cartoon Network broadcast in 1997. In 1999, MacFarlane was working for Hanna-Barbara Studios, writing for shows such as Johnny Bravo, Dexter's Laboratory, and Cow and Chicken. The short caught the eye of 20th Century Fox representatives, who asked him to create a TV series revolving around the characters. MacFarlane received a US$50,000 budget to develop a pilot for the show, which was about one twentieth of what most pilots cost. MacFarlane claims to have drawn inspiration from several sitcoms, namely The Simpsons and All in the Family. Several premises were also carried over from several 1980s Saturday morning cartoons he watched as a child, namely The Fonz and the Happy Days Gang, and Rubik, the Amazing Cube.

In three months, MacFarlane created the Griffin family and developed a pilot for the show he called Family Guy. Brian's character was largely based on Steve from the Larry and Steve cartoon, with Larry serving as the primary basis of the Peter character. The character's personality was also partially inspired by a friend of his father who rudely fell asleep while watching the 1993 film Philadelphia. The network executives were impressed with the pilot and ordered thirteen episodes, giving MacFarlane a 2 million dollar per-season contract.

Voice
The voice of Stewie is provided by the shows creator MacFarlane who provides the voice for Brian, Peter and Quagmire, MacFarlane also provides the voices for various other recurring and one-time only characters, most prominently those of news anchor Tom Tucker, Lois' father Carter Pewterschmidt, Dr. Hartman. MacFarlane has been part of the main voice cast from the beginning of the series including the pilot, as well he has been voicing Peter from the start.

MacFarlane chose to voice Stewie and the rest of characters voices himself, believing it would be easier to portray the voices he already envisioned than for someone else to attempt it. MacFarlane´s speaking voice is not very close to Stewie´s as his normal voice is used to voice Brian. MacFarlane noted in an interview that a reason that he voices Stewie and the rest of the characters he voices is because they had a small budget. But that he prefers to have the freedom of to do it himself. MacFarlane based Stewie's voice on

Reception
MacFarlane has been nominated for two awards for voicing Stewie; in 2006, he won a Primetime Emmy Award in the category Outstanding Voice-Over Performance. That same year he received an Annie Award in the Best Voice Acting in an Animated Television Production category, for his voice work in the episode "Brian the Bachelor". In addition, Wizard magazine rated Stewie the 95th greatest villain of all time. Stewie was also named the best Family Guy character on a list of "Top 25 Family Guy Characters" compiled by IGN. In 2010, Entertainment Weekly placed him the 45th on their list of the "Top 100 Characters of the Past Twenty Years".

Hal Boedeker, a critic for The Orlando Sentinel called Stewie "a brilliant creation".

Appearances in other media
Brian has had several television appearances outside Family Guy. In the Family Guy parodys of the Star Wars original trilogy titled Blue Harvest, Something, Something, Something, Dark Side and It's A Trap which are parody's of IV: A New Hope, V: The Empire Strikes Back and VI: Return of the Jedi respectively. Stewie appears as Darth Vader in these films. Stewie, and most of the central characters on Family Guy, also appeared in the pilot episode of the show's spin-off The Cleveland Show.

Merchandise
Stewie is also featured on the Family Guy: Live in Vegas CD, and plays a significant part in Family Guy Video Game!, the first Family Guy video game, which was released by 2K Games in 2006. MacFarlane recorded exclusive material of Stewie's voice and other Family Guy characters for a 2007 pinball machine of the show by Stern Pinball. In 2004, the first series of Family Guy toy figurines was released by Mezco Toyz, each member of the Griffin family had their own toy, with the exception of Stewie, of whom two different figures were made. Over the course of two years, four more series of toy figures have been released.

As of 2009, six books have been released about the Family Guy universe, all published by HarperCollins since 2005. This include Family Guy: It Takes a Village Idiot, and I Married One (ISBN 978-0-7528-7593-4), which covers the entire events of the episode "It Takes a Village Idiot, and I Married One", and Family Guy and Philosophy: A Cure for the Petarded (ISBN 978-1-4051-6316-3), a collection of seventeen essays exploring the connections between the series and historical philosophers. which include Stewie as a character.