User:Pingualot

UNDER CONSTRUCTION AS THIS IS OUT OF DATE
Hi i'm pingualot. :)

I mainly edit any pages with errors I see on them and Theatre Of War (computer game)  is the article which I made 90% of so I hope you enjoy it and all of wikipedia. Also i have added various pieces of info on the Spalding Grammar School page and have added an infobox.

 

((Videogame Sheet ))
 * name = You Have To Burn The Rope
 * image = YouHaveToBurnTheRopeTitle.png
 * width = 250px
 * foot =
 * developer = [[Image: Flag of Sweden.svg | 22px | Europe]] Marzipan
 * distributor =
 * = producer Kian Bashiri
 * designer = Kian Bashiri, Christian Dryden, Henrik Nåmark
 * music = Henrik Nåmark
 * version =
 * engine = Adobe Flash 9
 * = Release February 5, 2008
 * saga =
 * genre = Platforms
 * mode =
 * classification =
 * Platform =
 * format =
 * Internet Browser = requirements compatible with Adobe Flash 9
 * entries =
 * License =
 * web = Marzipan

 'You Have To Burn The Rope'  ( 'YHTBTR' ) ( 'You have to burn the rope "), code-namedSpoiler, is a video game designed and programmed in Adobe Flash by Kian Bashiri in February 2008 under the label''Marzipan, with additional graphics Christian Dryden and music by Henrik Nåmark, which also involved in the design.

Become a Internet phenomenon, in just two months was reproduced more than a million times, generating /> <ref name="mochibot" lot of response from fans and dating blog s and electronic journals (see Criticism and reception ).

You Have To Burn The Rope, a classic, basic, and an extremely short development, increased its success to quickly become a battering ram for those who saw in it an ironic criticism against the complexity of their games time. The very title suggests that the purpose is to meet the player, which receives additional tracks along a one-way corridor that leads to the imminent final clash with the enemy, but the goal is to bring real obstacle to stop development. Furthermore, the motto given by the author was'Computer games are getting so hard these days ...» ( "The games are so difficult these days ...»).

Development and impressions of the author
The author, Kian Bashiri, a Swedish student 21 years of development of video gamesin the Department of Computer and Systems Sciencesof the University of Stockholm, declared on the project:


 * [On the intentions of the game:]

'' 'This is a joke (parody is probably a more accurate word) that began with a stupid idea. Video games is about simple topics. Some people have said that is about how the games start to be very difficult, and it is something that really was not intended, but I think we can also apply. I do not think is a good thing that gives the player a title more than 600 hours of play. [...]''

'' 'I think that is rather how people interpret it. Everyone knows the topic of video games, I just did a play about it, and I am not saying anything new that nobody knows. [...]''

'' 'The program hopes that entertained my friends and those who walk through the Blogs indie. I never thought that to expand those limits. It was crazy. "''


 * [On his dual capacity as an independent developer and college student):]

'' 'Both can benefit. I'm not the type of indie which states that EA is the devil, and never hope to achieve economic gains with my game.[While]never let anyone buy YHTBTR. A guy tried to pay me to add more levels. Of course, did not get anything. '''


 * [On comparisons with Portal ):]

'' 'There is no relationship, nor does it believe that there are so similar. Henrik, who made the music is a big fan of Jonathan Coulton and "Still Alive", the song is influenced by that.[In addition, the song]was something that was added at the last minute. '''


 * [On the development time:]

'' 'Things have never been made quickly. Spend much time in pulirlo. Considering the duration of the game really meant a lot of time '.'' - 'Kian Bashiri' statements to 1UP.com

On the possibility of a continuation, in an interview granted to the site IndieGames.com the same author bromearía:'' 'We want to make some sequels: "You Have To Burn The Bridge," "Have You The Ship To Burn "... now is actually a franchise. No, what will we want to work on other projects'.''

Argument == ==

A character pink, controlled by the player, must defeat Grinning Colossus (Coloso Smiling). To do so, and as the title indicates, it should burn the rope that supports a lamp, to launch it on and defeat the enemy. After that, the game ends.

Runs === === Along the corridor leading to the initial Smiling Colossus presents a set of tracks to facilitate the task of the player. These are:


 * 1) There's a boss at the end of this tunnel ( 'There is a chief enemy at the end of the tunnel ")
 * 2) You can not hurt him with your weapons ( 'You can not hurt your arms)
 * 3) To kill him you have to burn the rope above ( 'To kill you must burn the rope above)

A fourth track, hidden, shown if you press the right button of the Mouse on the game screen, leyéndose:''4. Also, you can not really die'' '(Also, you can not really die).

In an interview, Kian Bashiri said that this fourth track is the only Easter egg hidden in the game, on the other denying the possibility of defeat the enemy without launching the lamp.

Personality == == Protagonista ==== ==== Body round and pink, wearing only a black bowler hat and orange booties. You can jump and throw axes.

Grinning Colossus ==== ==== The Colossus Smiling arch that the protagonist has to overcome. This is a giant black cylinder, without limbs, eyes and out of mouth. Attacks with areas of the basins are born of his eyes, and your own body, which stun the protagonist. The ax will hurt, but his life bar is recovered immediately.

Soundtrack
It is composed, orchestrated and directed by Henrik Nåmark, classmates of Kian Bashiri and that the author known in college two years before schedule YHTBTR. three tracks that sound along Game: during the journey through the tunnel (Cave), during the battle against the Colossus Smiling (Busta Buss) and debtors (Now You're a Hero ). A fourth was composed of an introduction to the battle (Lethalintro), but was finally dismissed in the final version to the player too quickly meet your goal.

Song debtors
One of the compositions of Henrik Nåmark published under license Creative Commons (Attribution-Noncommercial 2.5 Generic), sounds at the end. The melody calledNow You're a Hero, mimics in many respects to the claims of Portal, where his song, "Still Alive", congratulated the players for their achievement. Nåmark letter is as follows: (| Class = "toccolours" style = "align: left; margin-left: 1em; margin-right: 2em; font-size: 85%; background: # c6dbf7; color: black; width: 30em; max-width: 40% "cellspacing =" 5 " You managed to kill that boss,you see The Grinning Colossus You're the hero we all wish we could be You made it through the tunnel Then you grabbed that fire on the wall You jumped up above him Then you burned the rope and saved us all You burned the rope and saved us all You burned the rope and saved us ... (string) Now you're a hero You managed to beat the whole damn ga-ame We're happy you made it But how are you gonna spend the rest of this da-ay 'Maybe watch a video' Maybe press refresh and start again Now you're a hero You managed to beat the whole damn ga-ame We're happy you made it But how are you gonna spend the rest of this da-ay 'Maybe watch a video' Maybe press refresh and start again Yesnow it's over we did not want to longer make agame 'This is it' I swear it's true oohh ohh Now you're a hero you managed to beat the whole damn ga-ame We're happy you made it but how are you gonna spend the rest of this da-ay 'Maybe watch a video ' Maybe press refresh and start again» The composer himself clarify a curiosity about the song on their website:
 * Style = "text-align: left" | 'Congratulations !

"As you will know, the second timeto recite" You burned the rope and saved us all "begin to play astring' on my keyboard. I have a book next to the house in which pass-the-clock work. That night in particular was editing the song withReason , when I heard a roar through the window. So I thought: "Hey, I have to put strings'somewhere in my song." You never know where inspiration will come. " - 'Henrik Nåmark' April 11, 2008

Criticism and reception == == He received numerous contributions from supporters, as guides on how to complete the game or video on YouTube, partnerships that were linked in principle on the official website.

The game was mentioned a few weeks of its publication in multiple pages and blog s. AnaitGames rioja qualify as' Juegazo, 'ironically to his superiority to the credit song Portal or  actor of Halo 3. Other Spanish media, as Extra Life, as a matter of what bothers passing joke, not to mention the clear intent of the game critical, intentions that are similarly behind the walkthrough' ' ' '( "step by step guides) that guide their development, the manuals and videos that show how to finish a race or trial, and many of the defining issues of the current sector.

The famous blogger of MSNBC, Will Femi, I would say:'' 'I need to explain "You Have To Burn The Rope." No instructions, of course, but why is it so terribly popular. It seems that it is the song that sounds attractive when complete. In some ways, the style of "Flight of the Conchords "»''. Femi:" Sometimes a link is just a link, 11 April 2008, the tenth paragraph.

Other notable entries === === Internet


 * [Http://gaygamer.net/2008/04/you_have_to_burn_the_rope_the.html Gaygamer.net]: 'It is probably the best song I've heard since the end "Still Alive" in Portal, but do not worry -- not until you spend time listening. In the game, you control a small pink testicle (or so) stuffed in a bowler hat, which must reach the end of a long corridor before reaching the obvious title of the game '. April 5, 2008.


 * [Http://digitaledge.excite.co.uk/news/1970/You-Have-to-Burn-the-Rope Supplement "Digital Edge" of Excite.uk]: 'Causes a refreshing change compared to online gaming and ultra-packed levels, culminating in a festive melodramatic song '. April 7, 2008.


 * [Http://www.bestweekever.tv/2008/04/09/you-have-to-burn-the-rope-is-by-far-the-greatest-online-game-i-have-ever- played / Blog of the British series "Best Week Ever"]: 'It's very comforting to know that in this wasteland we call superagotado Internet, sometimes we still come across things that are definitely worth it if [...] you're a fan of video games, the unique challenges or hateful half the songs in the style of Bowie, you'll enjoy this game. Otherwise, you'll be enjoying even .». April 9, 2008.


 * [Http://www.anaitgames.com/las-20-mejores-prendas-de-ropa-de-la-historia-de-los-videojuegos/ AnaitGames] gave him the sixth player since andalusia You Have To Burn The Rope on the listThe 20 best clothing in the history of video games, saying: 'You have spoken here this juegazo. Colorful graphics, photorealistic fire duration and next-gen. How can a perfect game? Putting a bowler! Andalusia protagonist! Mission accomplished !». May 28, 2008.

Adjustments == == Text ==== ==== Michael Cook A version scheduled conversational adventure as Michael Cook, published on April 5 of 2008. Done with the program'Inform 7 usersMicrosoft Windows should run through applications such as'WinGlulxe [http:/ / www.microheaven.com/IFGuide/IFGuide.pl?step=7&c=0&i=30].

Can be solved with the following string:east,east,up,torchget,up,torch with rope burn. Typing can be receivedconsidera description of the environment.

Advanced September ==== The Rope On Fire Cartridge (ASTROFC) ==== Remake (Demak, "according to the official title) of imitating the original game console graphics Intellivision. Published by the user-programmerBlueberrywithSeviss, the August 29 of 2008 in the forums of Independent Gaming Source [http:// forums.tigsource.com / index.php? topic = 2716.0].

As Easter egg (it has four in total), if the player hit "B" as it falls at the beginning, the enemy will look a monocle, 'doing a bit more elegant'said one of the authors.

Other changes ==== ====
 * Thomas Burk: novelización the script of the video game. Published on April 16 of 2008.


 * "Hempuli" viñeta ( 'Hardest Boss Fight Ever »), in which the author would invest half hours drawing and coloring. Published on May 1 of 2008.