User:Pingw1969/sandbox

The Mafia Bosshttps://www.themafiaboss.com

Origins and Development
The Mafia Boss is a free-to-play, browser-based game. Players interact with each other simulating Gangster|Mafia activities. You can form families with other human users, form alliances and interact and battle against other human opponents.

The Mafia Boss is programmed in PHP and runs in most modern browsers. It can be played on all desktop and mobile devices

The Mafia Boss was developed by Larbi Belrhiti while he headed for JustFunSoftwares.com. It was first released in March 2005. It has since spawned several similar online games like the mafia boss, that have similar features, gameplay and formats.


 * Since 2005 the game has over 2 million registered users.
 * In October 2018 the game was re-developed to be optimized for Mobile.
 * In May 2020 The Mafia Boss developed an Android Application.

Gameplay
A typical competition round starts and ends after 10 days with definite outcomes for individual players and teams.

Key Objectives:


 * Amass the highest amount of virtual cash at the end of a given time period for single player levels categories and/or team categories
 * Amass the highest number of kill points gained from attacking opponents at the end of a competition round

Starting a game:

You start off as a single player at Level 1 and can interact with other players to join a family or you can create a family yourself. Start up resources include: Weapons, Units, and Virtual Cash.

Players are able to increase their level and power and upgrade accounts by exploring in game premium booster options for Subscriptions and Credits/Turns.

Turns:

Players are given a number of turns to execute actions, which are essential to advancement of your character throughout the competition round. These Turns generate to capacity every 16 hours and generate output every 10 minutes. Turns are used by players to: Attack, Hire, Produce, Transfer virtual money and Collect virtual Money.

The player gains power and more protection by joining a family, and continuously using turns to hire various types of game designed units, which can be armed and enhanced with weapons, and vehicles.

Gameplay Main Interface:

 * Hire: Players use turns to hire Defensive Units or Operatives. Defensive Units allow you to make attacks on others. Operatives Collect and Produce various Resources including virtual game cash..
 * Attack: Players use turns to employ various types of attacks against opponents to weaken or overcome their defenses and operatives, and /or steal resources
 * Produce: Players use Turns to Produce various counterfeit goods, which generate virtual game profit
 * Collect: Players use Turns to Collect, using their Operatives to generate virtual game cash
 * Black Market: Players use virtual game cash to buy Weapons, Transport and Illicit goods
 * Travel: Players use this function to move between the various ‘cities’ provide in the game arena
 * Bank: Players can safely store virtual cash, in a personal Safe-box or Family Safe-box/Bank

Families and Alliances:
Players can join families and form informal alliances with other families to strengthen their overall game standing. Family Structure from top to bottom:

Boss, Consigliere, Bruglione, Underboss, Captain and Soldier. The Boss and Consigliere are heads of the family.

Player Defined Role Playing Types
Killer: Specialist in attacking other players Looter: Specialist in stealing cash from other players Collector: Specialist in collecting cash from their operative units cash from other players Banker : Dedicated to getting family money stored safely from other players.