User:Polirber/sandbox

Creation
"i eat sand" is a video game that was created by a Scratch user known as drapples. The game was began creation on 1/1/20 at roughly 1:02 PM. The game skipped beta-testing faze and jumped straight into publicity, although many friends of the creator actively tested the game as it was updated. The game is still in the development process, with many people actively playing and testing the game as it progresses.

Gameplay
This game features many elements in which damage and prevent the player from completing the game, such as lava, AI enemies and more. The objective of every level in the game is to reach the "Sunny Ridge" (official terminology by the creator) in which "you just admire it, that's all," states drapples. The ridge disappears and SpongeGar is placed into the next level. The game is run on an engine created by both drapples and MultiTasker801 and features many bugs which give the gameplay extra flavor and allow for speedrun skips and time saves. To control SpongeGar, you use the left, right and up arrow keys which move the player in those directions respectively. The jumping mechanic is unusual, teleporting SpongeGar to his maximum height in the first frame of jumping and then falling slowly all the way until colliding with a solid surface. It is possible and fairly simple to walk into the sides of walls, allowing the player to clip and move through solid objects. Moving to the far sides of the screen during a level allow different effects, primarily dropping SpongeGar below his standard point that he stands at.

Updates
"i eat sand" underwent 6+ updates on it's first day of development, from creation to 4+ playable levels. The developer is consistent and dedicated to the game, making bold strides in the direction of a full game with no sign of stopping. The game began as a single level, simply a lava pit and barely an engine in which allowed movement, and has since progressed to a far larger experience. Beta-tester "polirber" introduced the idea of the timer for speedruns

Bugs/Features
This game has many noticeable bugs, though beta testers and players alike agree that the bugs are part of the game's personality and allow the game to be more thoroughly enjoyed. The most notable bugs include walking through horizontal wall portions, side-of-the-map ground clips and unintentional wall clips. For the first few updates, it was possible to complete the first two levels by simply holding the right and up arrow keys and waiting to complete the game.