User:Polydina Flynt/sandbox

Polydina Flynt is a genderless mask, a pseudonym for a multifaceted creative person who prefers to not be known personally. Who also refers to themselves as neither male nor female. A writer with 29yrs in freelance game design and 27yrs as an freelance author/filmmaker - specialising in animation and micro-budget morbid drama on video. They have been freelancing as a web dev and 2d artist and game writer-for-hire, writing for theatre, animation and comics, learning digital painting and learning coding since 2013.

1995: wrote their first 300-page novel, not yet at a publishable standard.

2002: rewrote this first novel as a 200-page novella.

2003: adapted the novella to tv format, earned a call-back from the national TV station TVNZ.

2005-2008: had some health issues, continued developing writing and freelancing brand.

2008: started studying for a Screenwriting degree, March 2011 - graduated.

2012: finished their second novel to a professional standard and won a mentorship. Began adapting this 2nd novel for other projects.

2014: Finished 3 short novels for a book and graduated with a degree-level art direction GradDip with Honours - specialising in cartooning. Completed adapting the second novel to the stage play format at 80 pages - which a UK playhouse felt was beautifully written, but a bit too novel-esque. Currently aiming to further develop stage plays; editing more in line with the stage, and with the goal of getting them into pro workshops.

In 2018 Polydina began freelancing and by 2022, decided it was time to get busy on finishing manuscripts for various medium and presenting them to potential publishers with about 20 stories and designs to focus on, 9 at a time. Plus cartoons and art direction.

currently working on a theatre script, around 4x 300-600-page fiction projects, an game-world book (to self-publish in 2023), an animated feature film, an animated tv pilot, a small indie video game about hustling, a comic book series (due june-dec 2023), a digital environment concept book for a preview via behance (2023), and a number of software projects and TTRPG development (due 2024).