User:Prince Israel Zaar/sandbox

=== PRINCE ISRAEL ZAAR

American Philosopher, AstroArtist, Trianglerist,

Multiversalist, writer, motovational speaker, and Entrepreneur.

Prince Israel Zaar is an American citizen who immigrated to the United States of America in 2005. Born in 1975, from a palace that is today an international museum in African art. Prince is the son of His Royal Highness Christopher Suleman Zofoa II, and Queen mother Christina M.Z.

Prince Zaar left the Royal life which he felt was imbalanced to study Law and Political Science in the University of Yaoundé, Cameroon. He later settled in Texas to obtain Bachelors and Graduate Degrees in Law Enforcement, Criminal Justice, and Psychology. Prince is a father of three and lives in Washington DC with his wife and kids.

Prince is multilingual, multidimensional, positive, and innovative in his vision and mission. He believes that within the human being rest an intelligent mind capable of sailing beyond its sphere and universe.

Invention

Prince is the founder of a new genre of art called Trianglerism, and a new philosophy called Zaarrianism, and Multiversalism or multiversalization.

Vision

Prince sees humanity and the world through the prism of Multiversality, rather than Universality. Multiversality simply challenges human intelligence or endeavor to journey beyond the universe. Zaarrianism, Trianglerism, and Multiversalism hold the view that human existence or exploration should not be limited to this universe.

Trianglism

This art form is a visual expression of Multiversalism and Zaarrianism. Hidden within the art are decipherable or undecipherable numbers, codes, symbols, graphics, and words which can be used for engineering, programing, and architectural technologies of the future.

Prince Zaar believes that to enhance our connective intelligence and complex problem solving, Trianglerism will serve mathematicians, programmers, engineers, technocrats, psychologist, physicians, innovators, leaders, and humanity in general.

Trianglerism gives the viewer puzzles or problems to solve. It challenges the viewer to balance an imbalance, or to turn a negative causality into a positive causality.