User:Qg46 cs/sandbox

Introduction
 Human-Aware Architectural Design  is an one concentration of 3D modeling in Computer Graphics. The term is used when we design architectural models like a house or a city which can detects its context - human. Sometimes it utilizes artificial intelligence algorithms.

Background
We need to introduce a new term here - virtual place. The term virtual place, here, is differed from Kalay’s definition (Kalay, 2004) in that we interpret virtual place as the output from architectural design process embodying the notion of ‘place’. Hence, virtual place refers to a building model, an instrument for creating a real place. By supplement existing building models, it is feasible to build ‘Spatial Context-aware Building Data Model’. ‘Spatial Context-aware’ means that the established data model conveys rich information regarding context that can describe what can happen in a space which could not be provided in traditional building model.

History
UrbanSim is an open source urban simulation system designed by Paul Waddell (University of California, Berkeley) and developed with numerous collaborators to support metropolitan land use, transportation, and environmental planning. It has been distributed on the web since 1998, with regular revisions and updates, from www.urbansim.org. Synthicity Inc coordinates the development of UrbanSim and provides professional services to support its application.

Main modules in human-aware architectural design
Main modules you will need to create a human-aware architectural design: - User and user group: they provide all user information which can be transferred to avatars or agents in the system. This is one of the major missing parts in conventional architectural design. In order to establish the model capable of dealing with human-space interaction or human-centered design, this module is crucially needed. This module also includes behavior information empowering an ability to let agents or avatars perform predefined actions in certain contexts. - Location: these entities provide the both semantic and geometric relationship among objects, spaces and users in a place stored as a location. - Activity: the concept of activity embodies the characteristic of ‘place’ since it contains and combines user, place, location and action. Like space in building data model, activity is essential for connecting with other data models. - Spatial domain and type: this inclueds the information of each type of building and space having different attributes and constraints. Serve as libraries during the design process; it helps architects to create places rigorously.

Example
The obvious example that can be found in situation is simulation games such as ‘The Sims2’ in which each user performs ordinary tasks imitating the life in real world. The game playing depends on emotional and behavioral characteristics of multiple users through complex scenarios. - task-based design, scenario-based design and performance-based design - therefore, can explain why the level of presence in a situation simulation game is high enough to enable game players to immerge and to enjoy the interaction in virtual environment. Apart from these studies, a number of outstanding VR simulation platforms have been developed revealing the same tendency.