User:QuickWittedHare/Juggernaut (1985 video game) (1)

Juggernaut (/ˈdʒʌgəˌnɔːt/; is a 1985 vehicle simulation game developed by the British company CRL Group PLC . It was developed by Pete Cooke, Ian Ellery, and Jay Derrett . The game was released in 1985 on the ZX Spectrum 48K and the Amstrad CPC. It is coined as being one of the first truck driving simulators.

Gameplay
The player starts off in a small company and is responsible for the truck. Each day, the player is responsible for delivering a certain amount of cargo including timber, coal, oil, and fruits and vegetables.

At the very beginning, the player selects a truck to drive. There are four different trucks that can be driven, each with a different size of trailer, length and load capacity. The larger trucks can hold more, but are more difficult to maneuver. This is important when loading and unloading goods because if a boundary of the map is hit, the vehicle and cargo will become damaged.

There is also a practice mode, where players can learn how to drive the trucks in various situations, such as at intersections or simple parking. When starting a game, the game procedurally generates a city for the player to deliver cargo in. The game also randomly generates a volume of goods to be transported.

Game world and interface
The truck is modeled after a tractor trailer with a 5th wheel coupling. The game simulates the trailer jackknifing when reversing, which is one of the difficulties in the game due to the road and building positioning, necessitating the reverse gear. The truck has 3 speeds: 2 forwards and 1 reverse.

The game uses 2-dimensional vector graphics, with the truck and map being shown from above. The city consists of a map made up of 16 x 8 sections, consisting of various roads, intersections, and buildings that largely determine the game mechanics. The buildings include a police station, a gas station, and places to load and unload goods. There is no movement in the city other than the player's truck, but there are zones where the speed limit is enforced.

An interface at the top displays various statistics such as damage, speed, fuel, time, and gear, along with statistics about targets. A map below the interface displays the truck, roads, and buildings.