User:RBornert/sandbox

The table below provides the numerical relationship between model scale and figurine scale based on the reference height of the model humanoid.

= Model Scale =

Model scale is defined by a unit ratio of 1:N, where 1 is a single unit within the model, and N is the number of units in the real world. The actual modeling units can be anything the modeler decides to use - feet, inches, centimeters, millimeters, etc. The ratio remains the same regardless of the real world units.

Example: The scale 1:120, as inches, means that 1 inch on a scale model map is equal to 120 inches (10 feet) in the real world. Using the 120 scale, a model of an NBA basketball court would model the hoops exactly 1 inch above the court model. A WW2 tank having a 20 foot hull would be a miniature model 2 inches in length.

= Figurine Scale =

Figurine scale describes the model humanoid height in millimeters. The reference humanoid is decided by the person designing the model, because there is no official definition for the height of a human being (or humanoid in general).

Example: A WW2 miniatures modeler using the 15mm scale will depict soldiers that are about 15mm tall to the naked eye. The nature of how the 15mm is measured is a subjective decision. The lower measuring point could be: mat, base, toe, ankle, etc. The higher measuring point could be: chin, nose, eyes, crown, helmet, etc. There is no universal rule that decides this. It is up to the designer.

= Miniature Figurine Scale Chart =

The following chart provides a numerical relationship between model scale and multiple figurine scales based on the platonic idea of the height of a human being (humanoid). The meaning of 15mm (for example) is therefore dependent on a defined reference height. Thus 15mm in the context of a dwarven world where the reference humanoid is 60 inches tall, is not equivalent to 15mm in the context an NBA model where the reference humanoid is 2 meters tall. Both models can be described as 15mm, but the real world sizes depend on the size of the reference humanoid. In practice, the reference humanoid is assumed to be within 5.5 feet and 6.0 feet, unless otherwise indicated by the designer.