User:Rael21/Books/Formulas and methods for computer graphics

Formulas and methods for computer graphics

 * Circular segment


 * Data structures
 * Boundary representation
 * Polygon mesh
 * Progressive meshes
 * Solid modeling
 * Constructive solid geometry


 * Interpolation
 * Interpolation
 * B-spline
 * Cubic Hermite spline
 * Spline interpolation
 * Hermite interpolation


 * Multivariate interpolation
 * Multivariate interpolation
 * Bilinear interpolation
 * Bicubic interpolation
 * Trilinear interpolation
 * Barycentric coordinate system
 * Nearest-neighbor interpolation
 * Natural neighbor
 * Inverse distance weighting
 * Radial basis function
 * Lanczos resampling
 * Sinc function
 * Barnes interpolation
 * Thin plate spline
 * Polyharmonic spline
 * Delaunay triangulation
 * Gaussian process
 * Bézier surface
 * Kriging


 * Pseudo-random number generators
 * Pseudorandom number generator
 * Linear congruential generator
 * Mersenne twister
 * Well equidistributed long-period linear
 * Xorshift


 * Monte Carlo integrators
 * Equidistributed sequence
 * Low-discrepancy sequence
 * Sobol sequence
 * Halton sequence
 * Monte Carlo method
 * Quasi-Monte Carlo method


 * Filtering
 * Image noise
 * Nonlinear filter
 * Gaussian blur
 * Median filter


 * Statistics and modeling
 * Interval estimation
 * Confidence interval
 * Confidence distribution
 * Sample mean and covariance
 * Jensen's inequality
 * Variance
 * Kurtosis
 * Unbiased estimation of standard deviation
 * Estimation theory
 * Minimum-variance unbiased estimator
 * Cramér–Rao bound
 * Rao–Blackwell theorem
 * Expectation–maximization algorithm
 * Maximum likelihood
 * Maximum a posteriori estimation
 * Rejection sampling
 * Logarithmically concave function


 * Noise
 * Value noise
 * Perlin noise
 * Gradient noise
 * Simplex noise
 * Worley noise


 * Optimization
 * Lagrange multiplier