User:Rantax/Books/1dv438 temp

Teori

 * Math
 * Basis (linear algebra)
 * Multiplication of vectors
 * Identity matrix
 * Translation (geometry)
 * Normal (geometry)
 * Unit vector
 * Euclidean vector


 * Materials
 * Cube mapping
 * Texture mapping
 * Reflection mapping
 * Normal mapping
 * Displacement mapping
 * Sphere mapping
 * UV mapping
 * Mipmap
 * Skybox (video games)
 * Materials system
 * Shader
 * Shading
 * Shading language
 * OpenGL Shading Language
 * Phong shading
 * Gouraud shading


 * Other