User:Rantax/Books/1dv438 teori

Teori

 * Math
 * Basis (linear algebra)
 * Multiplication of vectors
 * Identity matrix
 * Translation (geometry)
 * Normal (geometry)


 * Materials
 * Cube mapping
 * Texture mapping
 * Reflection mapping
 * Normal mapping
 * Displacement mapping
 * Sphere mapping
 * UV mapping
 * Mipmap
 * Skybox (video games)
 * Materials system
 * Shader
 * Shading
 * Shading language
 * OpenGL Shading Language
 * Phong shading
 * Gouraud shading


 * Other
 * WebGL
 * Three.js
 * Computer graphics
 * Video card
 * Graphics processing unit
 * Anti-aliasing
 * Anaglyph 3D
 * Polarized 3D system
 * Active shutter 3D system
 * Stereoscopy
 * Vertex Buffer Object
 * Graphics pipeline
 * High-dynamic-range rendering
 * High-dynamic-range imaging
 * Ray tracing (graphics)
 * Rendering (computer graphics)
 * Pixel
 * Euclidean vector