User:Rayleelin/sandbox

Disc Golf (often referred to as frisbee golf) is a flying disc game, as well as a precision and accuracy sport, in which individual players throw a flying disc at a target. According to the Professional Disc Golf Association, "the object of the game is to traverse a course from beginning to end in the fewest number of throws of the disc." In just eight years (2000–08), the number of disc golf courses doubled. The game is played in about 40 countries and according to a study done in 2017, there are currently about 35,600 active members of the PDGA worldwide. (EDIT THE CITATION TO COME FROM DDGA.ORG FOR THE 40 COUNTRIES)

Stability is the measurement of a disc's tendency to bank laterally during its flight. A disc that is over-stable will tend to track left (for a right handed, backhand throw), whereas a disc that is under-stable will tend to track right (also for a right handed, backhand throw). The stability rating of the discs differs depending on the manufacturer of the disc. Innova Discs rate stability as "turn" and "fade". "Turn" references how the disc will fly at high speed during the beginning and middle of its flight, and is rated on a scale of +1 to −5, where +1 is the most overstable and −5 is the most understable. "Fade" references how the disc will fly at lower speeds towards the end of its flight, and is rated on a scale of 0 to 5, where 0 has the least fade, and 5 has the most fade. For example, a disc with a turn of −5 and fade of +1 will fly to the right for (right handed, backhand throw) the majority of its flight then curl back minimally left at the end. A disc with a turn of −1 and a fade of +3 will turn slightly right during the middle of its flight and turn hard left as it slows down. These ratings can be found on the discs themselves or from the manufacturer's web site. Discraft prints the stability rating on all discs and also provides this information on their web site. The stability ranges from 3 to −2 for Discraft discs; however Discraft's ratings are more of a combination of turn and fade with the predominance being fade.

Spin (rotation) has little influence on lift and drag forces but impacts a disc's stability during flight. Imagine a spinning top. A gentle nudge will knock it off its axis of rotation for a second, but it will not topple over because spin adds gyroscopic stability. In the same way, a flying disc resists rolling (flipping over) because spin adds gyroscopic stability. A flying disc will maintain its spin rate even as it loses velocity. Toward the end of a disc's flight, when the spin and velocity lines cross, a flying disc will predictably begin to fade. The degree to which a disc will fade depends on its pitch angle and design.


 * The Hatchet (or Tomahawk). Gripped similarly to the sidearm toss but thrown with an overhand motion; the disc orientation nearly perpendicular to the ground over much of the flight.
 * The Thumber (or U.D.). Thrown in an overhand manner but with thumb held on the disc's underside.
 * The Roller. Thrown either backhand or forehand, the disc will predominately be in contact with the ground. The disc remains in motion while travelling on its edge at a slight angle, and can travel exceedingly far in ideal situations. Once perfected, the roller is an invaluably versatile tool in the golfer's arsenal.
 * The Turbo-Putt Thrown with a putter when the player holds the disc upright, supported in the middle by the thumb, with the finger tips outside of the edge, somewhat like a waiter holding a platter. The player stands with the leg opposite from the throwing arm forward, reaches back, and then extends their arm towards the basket, throwing the disc in a motion similar to that of throwing a dart. Ideally the thrower does not rotate his wrist; the act of following through will give the disc its spin. The Turbo-Putt is a throw known for its accuracy, but it has extremely limited range.