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Auriae Harvey is an American artist. She creates art videogames.

Early life
Auriea Harvey was born in Indianapolis in 1971. She graduated with a B.F.A. in sculpture from Parsons School of Design.

Career
In 1995 she founded Entropy8, a website experimenting with interactivity and the functions of net art. In 1999, she merged her site with Zuper, by fellow artist Michael Samyn to create Entropy8Zuper!. In 2002, she and Michael founded Tale of Tales, and independent game development studio, in Ghent, Belgium. They are also married. They have produced a number of art videogames including The Graveyard, The Path, The Endless Forest.

The Graveyard
The Graveyard is a videogame where the player takes on the role of an old woman in a graveyard and they are allowed to walk through before leaving.

The Path
In the Path players must choose 1 of 6 sisters to play as and make their way to "grandma's house" by staying on the path. If they wander off the path, they will encounter wolves. There is also a mysterious little girl in a white dress.

The Endless Forest
The Endless Forest is an MMORPG where all players play as a deer and may not textually communicate with each other. All deer interact with each other via body language. Players are not represented by usernames but by an icon on their deer. A unique feature to this game is that it can be played as a screensaver when the user is not active on their computer.

Exhibitions
The earliest publication of her work was in 1999 when she participated in the Walker Art Center, an online gallery. In 2000, she exhibited in The Last Real Net Art Museum, another online exhibition focusing on internet art. Since then she has appeared in various different exhibitions such as the Absolut L.A. International Biennial, 010101 (San Francisco MoMA), ALT+CTRL Festival of Independent and Alternative Games (USC Beall Center, Irvine), Tardis (Provincial Archeological Musem, Belgium), Edge Conditions (San Jose Museum of Art), WoW (Laguna Art Museum), Art History of Games (High Museum, Atlanta), and the Neoludica Biennial (Venice, Italy). Her awards include the Emerging Grant (1999), SFMOMA Prize for Excellence in Online Art (2000), the European Innovative Games Award (2008), and the Advanced Prize in Innovative Game Design (2010).