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E3 Student-Centered TeachingTM

E3 or (E cubed) Student-Centered TeachingTM is the latest approach to attracting student interest to studies of math, science and engineering. This pedagogy was refined in industry as a means for engineers and scientist to improve communication with non-technical audiences.

E3 refers to the process of exciting the audience prior to giving instructions. The particular technique used to excite the audience varies depending on their interest. Audiences are typically grouped by general commonalities and information about these common traits is used to determine various alternative means of heightening their interest.

E3 Student-Centered TeachingTM is an active learning process and the audience next engages in learning by participating in a hands-on learning experience. Some creativity and forethought is required by instructors to design appropriate, engaging activities that relate to math, science, and engineering. Younger audiences have greater difficulty in understanding abstract concepts. Engineering applications of these concepts offer a more tangible means of explaining them that younger students find easier to understand.

The last step in the process once the audience is excited and engaged is to educate. With appropriately designed activities the audience is excited, engaged and intrigued in a process of learning that is natural without normal constraints. Information is conveyed through question and answers along with a minimal amount of lecture. E3 Student-Centered TeachingTM shifts the emphasis of learning from passive listening to active participation.

The E3 Student-Centered TeachingTM process is trademarked, developed, and refined by R. Clay Smith.