User:RebeccaGreen/Noble Ape

Noble Ape is an artificial life development project launched in June, 1996 by Tom Barbalet. It was designed to be a forum for a diversity of contributors to work towards a coherent cognitive simulation development environment.

The Simulation
The central software of the project is the Noble Ape Simulation, based on the ideas outlined in Noble Ape Philosophic. There are two primary aims of the Simulation;
 * to simulate the biological environment the Noble Apes inhabit, and,
 * to simulate the Noble Apes' cognitive processes.

The Noble Apes move around and react to external and internal events (weather, fear, panic, sleep, ...). Noble Ape integrates many concepts in the areas of philosophy, biology and physics.

Technology
Noble Ape is available as open source software, under the Noble Ape Open Source License, and is distributed with Apple Computer's CHUD Tools, included with every new Apple Macintosh computer and is used by Intel. It runs under Mac, Windows, and Unix platforms.

The graphics engine in the Noble Ape Simulation, codenamed Ocelot, is a non-polygonal engine, which allows smooth and quick rendering of land and water surfaces.

The Noble Ape Simulation also contains the programming language, ApeScript.

Official Links

 * Noble Ape Site
 * Noble Ape Simulation Page
 * Ape Reality Page
 * ApeScript Definition

Additional Links

 * Tom Barbalet's Page
 * Optimizing with Shark (Apple on Noble Ape)
 * Tom Barbalet interviewed on BBC Radio 4's Material World, March 2003 (archived)
 * Tom Barbalet interviewed on FLOSS Weekly, 31 July 2008

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