User:ReeVrze/Video game modding

https://en.wikipedia.org/wiki/Video_game_modding

https://scholar.google.com/scholar?as_ylo=2019&q=video+game+modding+motivations&hl=en&as_sdt=0,33

Motivations of modders

The Internet provides an inexpensive medium to promote and distribute user created content like mods, an aspect commonly known as Web 2.0. Video game modding was described as remixing of games and can be therefore seen as part of the remix culture as described by Lawrence Lessig, or as a successor to the playful hacker culture that produced the first video games.

Mods can be both useful to players and a means of self-expression. Three motivations have been identified by Olli Sotamaa for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the video game industry. It has been noted that these motivations encompass intrinsic and extrinsic motivations. Poor suggests becoming a professional is not a major motivation of modders, noting that they tend to have a strong sense of community, and that older modders, who may already have established careers, are less motivated by the possibility of becoming professional than younger modders. Even though professionalism is not a major suite for modders, The reason people create these modifications is because they like to give themselves challenges, as well with the aspect of team building. Newcomers may learn from tutorials or from the community of the game they want to try and modify.