User:Reedbeta

Hi. I'm Reedbeta. I'm 24 years old, a software engineer from the USA. My main areas of interest are theoretical physics and computer graphics.

My website

 * http://www.reedbeta.com/
 * Active on forums at DevMaster

My articles
Articles I've written so far or am currently working on, or to which I've made major contributions.
 * Distributed ray tracing (March 2005)
 * Space partitioning (March 2005)
 * Subsurface scattering (March 2005)
 * kd-tree (April 2005)
 * Paul Debevec (April 2005)
 * Specular highlight (April 2005)
 * Transformation matrix (April 2005)
 * Perlin noise (April 2005)
 * Rendering (computer graphics) (May 2005)

Todo-list
Articles that need to be written - by me or by someone else. I've broken them up into categories...

Global illumination

 * Physically based rendering / Physically based illumination
 * BRDF / Bidirectional reflectance distribution function
 * BSSDF / Bidirectional surface scattering distribution function
 * Tone mapping
 * Tristimulus curves
 * Illumination and shading models (Illumination model and Shading model)
 * Cook-Torrance shading model
 * Image-based lighting
 * Light probe
 * Light stage
 * Reflectance spectrum
 * Volume lighting
 * Hypertexturing

Interactive graphics

 * Geometry pipeline
 * High Level Shading Language (aka HLSL)
 * OpenGL Shading Language (aka GLSL, glslang)
 * Stencil buffer
 * Shadow map / Shadow mapping
 * AABB tree
 * Environment mapping
 * Precomputed radiance transfer

Personages and organizations

 * Architecture Review Board

Needing revision
These are articles I think need revision. (I'll get to them myself someday if no one else does.)
 * Phong shading
 * Vertex and pixel shaders
 * 2D computer graphics
 * 3D computer graphics - rewrite in progress at Talk:3D computer graphics/Temp
 * 3D projection - probably needs a rename, too
 * Shadow Volumes / Stencil shadow volume / Carmack's Reverse - should be rolled into one article, called Shadow volumes (lowercase), and expanded
 * Ray casting
 * Polygon (computer graphics) - quite possibly an entirely pointless article

Needing expansion
Stub articles, and other articles not yet detailed enough.
 * Quadtree
 * Octree
 * Toon shader
 * Transform and lighting
 * Rendering equation