User:Reese02/Game art design

Generative AI and the Future of Game Design
In recent years, the game development process has begun to use a new technology to help in the creative process. Generative AI, has grown in use over the years by both the artistic development but also the coding aspects of the game development process. Generative AI can be utilized to generate code as well as art or narrative guides depending on the prompts inputted. As stated above, different roles and positions filled by specific artists must accomplish different facets/aspects of a game's development. From environment, characters, narrative, and even auditory design all of which can be influenced and aided with generative AI.

Games that have used Generative AI
As of right now, there are no existing game made completely with AI but bits and pieces of some have been created with the help of it. From weapon design to level generation, AI has been used to help deepen a video games design. Some such games include:

Streets of Rogue

Streets of Rogue is a permadeath rogue-lite that relies completely on player choice, offering the player moral choices both good and bad. Streets of Rogue also uses advanced and aggressive AI to make the game have a higher sense of danger and peril.

Streets of Rogue uses generative ai to create levels for players, allowing more time to be put into the style and story design of the game.

No Man's Sky

No Man's Sky is a single player action-adventure survival game released in the August of 2016, with console adaptations up to 2023. Exploring numerous planets, concurring their dangers and discovering their secrets, the player works their way across the universe and to its center.

No Man's Sky uses generative AI to create and generate its vast number of planets. Each planet generated has unique environments and resources granting each planet its own experience. This makes exploration and discover a crucial point in the game's enjoyment as well as play.

Level Designer
Level Designers: People who work to create the "dungeons" or levels within games. They are the "story builders" providing the script and blueprint for games.


 * Random Level Generation: Generates levels, placing sprites at random empty positions, then surround the borders with solid tiles. Each tile has a certain probability to contain a sprite and can be adjusted to generate more or less. The number of tiles is dependent on the sprites and the generation ensures that there are multiple sprites but only one avatar.

Narrative Design
Narrative Design: This is the creation of plot and story within media. From how characters interact to the characters individual stories themselves, are all part of a video games narrative.


 * Visual Storytelling: Visual storytelling is narrative through visuals. For a form of media to have good visual storytelling it must be able to communicate to its audience without words. This relies heavily on successful worldbuilding as well as environment/world design.
 * Generative AI can create story visually or narrative, using prompts as well as linking different information that is given by the user. Taking different characters and place, it can create a story and world for the user based off of prior uses. However, generative Ai lacks the creative aspect of story created my humans and must be worked with/on in order craft successful worlds and stories.

Music/Sound Design
Music and sound design in game is important for player immersion and impact of game narrative.
 * Sound design covers the environmental sounds as well as any sound effects within the world itself. (Ex. Character, animal, enemy, weapons, etc.) Dynamic sounds such as water filling a bucket and the player being able to hear when its full, sounds like this allow the player to understand environmental cues. A game with a good sound design is a game that fully immerses the player and helps them understand the world they are placed in.
 * There are two ways that Ai can generate music, it can be created from scratch, or it can learn from tracks made by humans. IT allows the user to have a free development in their creation of their scores and it is more cost-efficient. Some Ai programs used consist of Amper, AIVA, Soundful, and Soundraw.

Looking into AI in Game Design, we can focus on independent and dependent AI. Whether it works without context in the environment it's in. No matter how it is used, AI in games is something that can be interacted with, it must be able to support player decisions and interactions. It can also play a part in influencing them as well.