User:Rhoark/sandbox/Leigh Alexander

Dumping some material / links here for future reference

http://kotaku.com/5829606/ive-played-deus-ex-she-hasnt-now-were-playing-it-together http://www.kotaku.com.au/2011/04/why-dont-i-lose-myself-in-games-anymore/

http://gamasutra.com/view/news/163490/Opinion_Mass_Effect_3s_promise_of_ownership_is_one_it_couldnt_keep.php http://www.forbes.com/sites/erikkain/2012/09/02/do-gaming-journalists-need-to-grow-up/#54d647ee6af5

https://killscreen.com/articles/dan-pinchbeck-talks-about-everybodys-gone-rapture-and-why-myst-sucks/ https://web.archive.org/web/20140215084050/http://www.edge-online.com/features/is-it-time-to-put-down-our-arms-its-not-a-popular-question-to-ask-but-its-a-vital-one/

http://www.gamasutra.com/view/news/211139/Irrational_Games_journalism_and_airing_dirty_laundry.php

Gone Home specifically aimed to apply BioShock's techniques of environmental storytelling in a game stripped of other gameplay systems. Leigh Alexander praised this simplicity, while Alexander and Daniel Golding criticized BioShock Infinite for retaining genre conventions of the first-person shooter in its examination of racism and American exceptionalism.