User:Richdurham/Books/Why do we make choices?

Collected inspiration and concepts for game design

 * Game theory overview
 * Game theory
 * Mechanism design
 * Experimental economics


 * Concepts in decision making
 * Flipism
 * Greedy algorithm
 * Tactical voting


 * Simple games
 * Dictator game
 * Traveler's dilemma
 * Keynesian beauty contest
 * Guess 2/3 of the average
 * Centipede game
 * Unexpected hanging paradox
 * Public goods game
 * Stag hunt
 * Blotto game
 * Pursuit-evasion
 * Angel problem
 * Intra-household bargaining
 * Chainstore paradox
 * Pirate game
 * Fair cake-cutting


 * Human decisions
 * Framing (social sciences)
 * Heuristic
 * Social trap
 * Tragedy of the commons


 * Heuristics (Rules of thumb)
 * Affordance
 * Affect heuristic
 * Contagion heuristic
 * Effort heuristic
 * Peak–end rule
 * Recognition heuristic
 * Scarcity heuristic
 * Social proof
 * Take-the-best heuristic