User:Rkrish67/Books/Computer Graphics

Computer Graphics

 * 2d computer graphics
 * 3d computer graphics


 * Basic concepts
 * Bresenham's line algorithm
 * Raster graphics
 * Vector graphics
 * Z-buffering
 * Graphics pipeline
 * Frame buffer


 * Polygons
 * Polygon triangulation
 * Flood Fill


 * Transformations
 * Affine transformation
 * Linear transformation
 * Homogeneous coordinates
 * Rigid transformation
 * Forward kinematics
 * Multidimensional scaling
 * Scaling (geometry)
 * Homogeneous coordinates
 * Translation (geometry)
 * Transformation (function)
 * Inverse kinematics
 * Rotation matrix
 * 3D projection
 * Constructive solid geometry


 * Hidden Surfaces and Lines
 * Wire-frame model
 * Interactive skeleton-driven simulation
 * Hidden surface determination
 * Scanline rendering
 * Rendering (computer graphics)
 * 3D rendering
 * Scene graph
 * Space partitioning
 * Texture filtering
 * Volume rendering
 * Subdivision surface


 * Color and Shading
 * Global illumination
 * Specular reflection
 * Gouraud shading
 * Distributed ray tracing
 * Beam tracing


 * Curves and fractals
 * Curve
 * Fractal
 * Image scaling
 * Texture mapping
 * Microsoft Direct3D
 * Geographic information system


 * Animation
 * Animation
 * Animated cartoon
 * History of computer animation
 * Computer animation
 * Real-time computer graphics
 * 3D computer graphics software
 * Real-time computer graphics


 * Texture Mapping
 * Texture mapping
 * Relief mapping (computer graphics)
 * Normal mapping
 * Photoclinometry
 * Reflection mapping
 * GLGE (programming library)
 * Virtual reality