User:SENIRAM/The Crystal Maze Choose Your Own Adventure Book

The Crystal Maze Choose Your Own Adventure Book was a spin off from the television Game show which allows the reader to take the role of a contestant, leading a team through various games in one of 4 zones.

Introduction
It is the Year 2090. The most popular holovision series of the late twenty-first Century is The Crystal Maze. Teams of four contestants are given the opportunity to enter different time zones, in their search for crystals that will win them time in the Crystal Dome at the end. In other respects, the program has come a long way from its origins as a twentieth century television show, making full use of the advances in technology. The time zones are highly realistic, being simulated by means of holograms, animatronic robots and computer graphics. And the host who conducts the contestants through the four zones is the latest in artificial intelligence: the amazingly lifelike android, ROB 9000.

How to play
You are given the opportunity to take a four person team through the Crystal Maze. It is your choices that will decide whether they emergw with plenty of crystals, or empty handed.

Attributes
Each team member has a score in three attributes; strength, dexterity and inteligence. the higher the score, the better that team member is at performing tasks involving the attribute. As you can see from the Adventure Sheet, three of your team members are specialists, having a score of 9 in one attribute, and 6 in the others. The fouth team member is an all rounder, having the same score (7) in each attribute. You can name your team members, or just refer to them by number.

How attributes are used
At various points in the adventure, you may be asked to make an attribute check for one of your team members. For instance, a team member attempting to lift a heavy boulder would need to make a strength check. To do this, you roll two dice, and compare the total to the team member's attribute score. A rool equal to or higher than the attribute score indicates success; a higher score is failure.

Example: The team member with dexterity 9 attempts to shoot a target with a blow gun. He/she makes a dexterity check by rolling two dice. A roll of 2-6 is success: the target is hit. A rool of 10-12 is failure: a miss.

Playing the Games
Like the television show, The Crystal Maze gamebook takes your team through four games in each zone, with the exception of the Aztec zone, which is slightly different. The games are of four basic types: Physical, Mental, Skill and Mystery. you do not have to try one game of each category - you might prefer to undertake two Mental games, a Skill game and a Mystery, for example.

Usually, only one team member will actually undertake the game. Obviously the player's attribute scores can make a difference; it is up to you to choose the right person for each game.

Time Crystals
The odject of your progreee through the Maze is to collect as many time crystals as possible. Each crystal collected adds to the time you will have in the Crystal Dome in the end, increasing your chance of winning excellent prizes. There is a space on the Adventure Sheet for you to record crystals as you acquire them.

Getting Trapped
In some of the games your team will play, failure could mean much worse than mere disappointment. Many of the games are set up so that if the team member you have chosen to play the game gets it wrong, he or she ends up imprisoned.

You can usually buy an imprisioned team member's freedom by forfeiting a time crystal from those you have collected. Remember, though, that each crystal counts as extra prize gathering time at the end. it may be better to go through all the games with a reduced strength team, rather than lose a crystal.

If, at any point, all the team are imprisioned, you adventure ends immediately in failure.

Items
Each team member can carry one additional item at a time. You will be told which of the various objects in the Maze you can take with you. If you find an item you want to carry, but each team member is already carrying one, you will have to decide on an item to discard.

Crystals do not count as items, being much lighter and easy to carry in the pockets of your team's jumpsuits. You can carry any number of crystals at one time.

Prize Listing
The final score is determined by multiplying the number of crystals by the number of remaining team members. {| class="wikitable" ! Score ! Classification ! Prize
 * 1-15
 * Abysmal
 * Parachuting in the atmosphere of Venus without an Enviromental Suit.
 * 16-30
 * Poor
 * Parachuting in the atmosphere of Venus with an Enviromental Suit.
 * 31-45
 * Fair
 * Parachuting in the atmosphere of Venus with an Enviromental Suit and retrieval by the Space Navy.
 * 46-60
 * Good
 * Pleasure Trip to the leisure facilities at the Chronos Pleasure Complex in orbit around Saturn, including a tour of the planet's rings, a stop-off look at the canyons of Mars and 8,000 credits spending money.
 * 61-71
 * Excellent
 * Participation in the Team Interplanetary Solar-Sail yacht race followed by a luxury cruise back to Earth on the space Liner Panopticon
 * 72
 * Championship Level
 * Entry into the Crystal Maze Hall of Fame and your pick of the aformentioned prizes.
 * Excellent
 * Participation in the Team Interplanetary Solar-Sail yacht race followed by a luxury cruise back to Earth on the space Liner Panopticon
 * 72
 * Championship Level
 * Entry into the Crystal Maze Hall of Fame and your pick of the aformentioned prizes.
 * Entry into the Crystal Maze Hall of Fame and your pick of the aformentioned prizes.