User:Sarahjones95/sandbox

= Edvige Faini = Edvige Faini is a concept artist in the modern day entertainment industry. Her primary focus is concept art, matte painting, and environment design for films, video games, commercials, and other entertainment media. In her collaborations with high profile studios, Faini has produced copious amounts of concept art and matte paintings. Through this collaboration, her work is attached to numerous blockbuster films. Her successful career has been acknowledged in the form of her numerous accolades, including the Gnomon Best of Term award and a CGSociety Choice Award.

Early Life and Education
Born in Milan, Italy, Faini decided to pursue a career in the arts, and eventually graduated with a degree in visual communication and illustration from the European Institute of Design in Milan at the age of 21. Additionally, she studied both fine art at the Academy of Brera in Milan, and photographic techniques at the Forma Foundation for Photography. In 2010, she enrolled at the Gnomon School of Visual Effects. Shortly after the end of her courses there, she began collaborating with a number of studios in the area as a concept artist, from which her career gained significant and immediate momentum.

Career
Upon the completion of her studies, Faini began working as a professional Illustrator and Art Director, for several studios in the publishing, advertising and entertainment industries. After many years of this, Faini moved to Los Angeles to pursue her dreams of becoming a concept artist. Her time at the Gnomon School of Visual Effects led to her collaboration with studios based in Los Angeles, including the New Fuel Studio and the Aaron Sims Company. At these studios, Faini was given the chance to grow her artistic abilities and portfolio by contributing her abilites towards the production of major blockbuster films, such as Maleficent, Jupiter Ascending and Edge of Tomorrow.

Eventually, Faini’s pursuits took her to Singapore, where she started working at Ubisoft as a concept artist for Assassin’s Creed: Unity, the next installment of Ubisoft’s popular franchise. Additionally, Faini has contributed to the development of Square Enix Japan’s recently released video game, Final Fantasy XV, as an Environment Concept Artist.

Faini is presently a full-time freelance artist working for various high profile clients in the entertainment industry.

Awards

 * 1) CGHUB Gold Award
 * 2) 3DTotal Excellence Award
 * 3) Best of 2012 Award by Treddi.com
 * 4) CGArena Excellence Award
 * 5) Gnomon Best of Term Award
 * 6) CGSociety Choice Award

Publications

 * 1) Magic CG - September Issue 2016
 * 2) CG-Record - May Issue 2016
 * 3) IED Talk - April 2016
 * 4) Evereye - April Issue 2016
 * 5) Coming Soon - April Issue 2016
 * 6) Control Conference - September 2015
 * 7) 3D Again 2014
 * 8) 2D Artist Magazine - October Issue 2013
 * 9) Lightspeed Magazine - 2013
 * 10) This-is-cool - UK - 2013
 * 11) Concept Art World - 2013
 * 12) 2D Artist Magazine - USA - January Issue 2013
 * 13) Magic & CG Magazine - USA - November Issue 2012
 * 14) 2D Artist Magazine - USA - November Issue 2012
 * 15) 2D Artist Magazine - USA - October Issue 2012
 * 16) Games Week - Italy - 2012
 * 17) Axis - Brasil 2012

Video Games

 * 1) Ubisoft – Assassin’s Creed Unity
 * 2) Square Enix – Final Fantasy XV
 * 3) EA – unannounced

Advertising/TV

 * 1) Gillette
 * 2) Gatorade
 * 3) Nike
 * 4) Amway: Conveys Quality
 * 5) Direct TV: Troll
 * 6) Direct TV: Man in the Shoe

Exhibitions

 * 1) “I Sentieri Del Futuro” – Solo Art Exhibition – ROMICS, Rome 2018
 * 2) "The Futuristic Universe of New Industries: Technology and Robotics" – XL Combine Gallery – DESIGN WEEK 2012 – Milan
 * 3) "Tapes and Robots: A Space Storytelling" – Lucas Center for Contemporary Art 2012 – Lucca
 * 4) "The Kessler Effect" – Nastro Say Yes gallery – Nastro Azzurro 2012 Milan
 * 5) Games Week – Game Art Gallery – 2012 – Milan
 * 6) Gnomon Gallery Selection 2012 – Los Angeles